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8a31e96602
raze
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blood
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Christoph Oelckers
8a31e96602
- use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields.
2020-08-03 00:25:40 +02:00
..
src
- use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields.
2020-08-03 00:25:40 +02:00
CMakeLists.txt
- split sprite animation off view.cpp
2020-08-02 19:59:14 +02:00