raze/source/common/models
2022-08-03 13:27:48 +02:00
..
model.cpp - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
model.h - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
model_kvx.h - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
model_md2.h - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
model_md3.h - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
model_obj.h - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
model_ue1.h - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
modelrenderer.h - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
models_md2.cpp - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
models_md3.cpp - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
models_obj.cpp - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
models_ue1.cpp - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
models_voxel.cpp - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
tab_anorms.h - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
voxels.cpp - call ColorMatcher.Pick instead of BestColor when remapping a voxel. 2021-08-14 09:49:03 +02:00
voxels.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00