raze/source/common/audio/sound
Christoph Oelckers 44e64a6a12 - backend update from GZDoom.
* GC fix
* better sound range check
* UE model loader license change.
2022-01-11 22:54:37 +01:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
efx.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_sound.cpp - fix crash issue with empty VOCs. 2021-07-25 12:43:42 +02:00
i_sound.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
i_soundinternal.h - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
oalsound.h - backend update. 2020-10-28 21:46:43 +01:00
s_environment.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
s_reverbedit.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
s_sound.cpp - backend update from GZDoom. 2022-01-11 22:54:37 +01:00
s_soundinternal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00