raze/polymer
2012-10-30 15:54:35 +00:00
..
eduke32 Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place. 2012-10-30 15:54:35 +00:00
synthesis.sh synthesis.sh: 2012-03-04 09:33:23 +00:00