raze/polymer/eduke32
helixhorned 8834dfbc7d SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA.
NONUSBACKSLASH is what is generated for the key between the LShift and 'Z'
here. The aliasing with the actual ',' key is as with the SDL1.2 build.
Fixes the issue reported in
http://forums.duke4.net/topic/8029-cant-bind-key-anymore/

git-svn-id: https://svn.eduke32.com/eduke32@5134 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:09 +00:00
..
build SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA. 2015-04-11 13:53:09 +00:00
jit
package Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
platform Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
rsrc
source Fix freeze on pitch 0 sound playback introduced in r4616. 2015-04-11 13:53:06 +00:00
_clang-format
Android.mk More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
eduke32.sln
eduke32.vcxproj A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
Makefile Build tools: Fix build. DONT_BUILD. 2015-04-08 22:45:14 +00:00
Makefile.common Makefile.common: for Clang, add -Wno-missing-braces. 2015-04-11 13:53:08 +00:00
Makefile.deps Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00