raze/polymer/eduke32/source
2012-08-02 10:52:35 +00:00
..
enet Update ENet with changes from the newest version from CVS (yes, they still use CVS) 2012-05-17 21:42:53 +00:00
jaudiolib Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD 2012-07-06 18:40:54 +00:00
jmact Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
lunatic Lunatic: fix hex literal parsing on Windows, add two comments. 2012-08-02 10:52:35 +00:00
misc
xdelta3 Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT. 2012-06-03 19:20:32 +00:00
_functio.h Wii: Minor adjustments to the joystick defaults for the Classic Controller. 2012-07-05 17:55:44 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h
actors.c Factor out 5 instances of functionally identical code into G_ClearCameraView(). 2012-08-02 10:52:13 +00:00
actors.h Lunatic: update DukePlayer_t, fix build. 2012-08-02 10:52:17 +00:00
anim.c VP8: don't call I_ClearAllInput() before idle loop. 2012-07-13 18:20:58 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c VP8: clamp GL texture to edge if possible, preventing potential stray lines 2012-07-13 18:21:00 +00:00
animvpx.h VP8: collect times while playing the video and print a summary to the log afterwards. 2012-07-13 18:20:55 +00:00
astub.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
common.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
common_game.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
demo.c Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Make DukePlayer_t's transporter_hold an int16_t again. 2012-07-25 18:56:11 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Make DukePlayer_t's transporter_hold an int16_t again. 2012-07-25 18:56:11 +00:00
game.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
gamedef.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
gamedef.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
gamedefs.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
gameexec.c Factor out 5 instances of functionally identical code into G_ClearCameraView(). 2012-08-02 10:52:13 +00:00
gameexec.h Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit. 2012-06-17 19:45:33 +00:00
gamestructures.c A couple of minor fixes and comments that got accumulated in my tree. 2012-05-29 20:01:55 +00:00
gamevars.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
gamevars.h Fix gamearrays on 64-bit platforms. 2012-05-25 15:23:48 +00:00
global.c This probably fixes the music breakage caused by r2727. 2012-06-04 22:01:45 +00:00
global.h Lunatic translator: define* et al 2012-06-17 19:45:41 +00:00
GNU.TXT
grpscan.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
input.c Remove BUTTON(gamefunc_Jump) and KB_KeyPressed(sc_Space) from AdvanceTrigger so you can type spaces in savegame names. 2012-07-05 17:53:27 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h
m32def.c m32script: EVENT_DRAW3DSCREEN, screenshot functonality. 2012-07-08 21:47:23 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c m32script: if printext256's <col> arg is negative, use editorcolors[-<col>]. 2012-07-08 21:47:16 +00:00
m32structures.c
m32vars.c m32script: EVENT_DRAW3DSCREEN, screenshot functonality. 2012-07-08 21:47:23 +00:00
macros.h Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h
namesdyn.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c net: do strtok on a duplicated string containing the address in Net_Connect(). 2012-06-03 19:20:41 +00:00
net.h net.c tweaks, just for the sake of pushing them to SVN. 2012-05-18 21:41:08 +00:00
old.diff
osdcmds.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdcmds.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdfuncs.c Prevent integer div-by-0 (SIGFPE) when drawing console background with void tiles. 2012-07-22 11:10:08 +00:00
osdfuncs.h
player.c Make ksqrt take uint32_t, add helper function uint32_t uhypsq(int32_t,int32_t). 2012-07-01 22:11:14 +00:00
player.h Make DukePlayer_t's transporter_hold an int16_t again. 2012-07-25 18:56:11 +00:00
premap.c Classic: fix glitches where stuff would be drawn transiently on sect change. 2012-07-06 15:36:46 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h
rts.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
rts.h
savegame.c This probably fixes the music breakage caused by r2727. 2012-06-04 22:01:45 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
sector.c Factor out 5 instances of functionally identical code into G_ClearCameraView(). 2012-08-02 10:52:13 +00:00
sector.h WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
soundefs.h
sounds.c Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc) 2012-05-17 17:33:29 +00:00
sounds.h Lunatic translator: define* et al 2012-06-17 19:45:41 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.h
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00