raze/source/common/menu
Christoph Oelckers 21b4862460 - Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00
..
joystickmenu.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
menu.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
menu.h - Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu. 2021-08-05 14:52:51 +10:00
menudef.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
menustate.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
messagebox.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
optionmenu.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
resolutionmenu.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
savegamemanager.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
savegamemanager.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00