raze/source/common/fonts
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
..
font.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
fontinternals.h - refactored the special fonts away from BuildTranslation so that this function and the entire large heap of ugly baggage it drags in can finally be deleted. 2021-05-25 12:59:09 +02:00
hexfont.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
myiswalpha.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlelumpfont.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
singlepicfont.cpp - implemented substitution for incomplete fonts. 2021-05-31 21:20:32 +02:00
specialfont.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
v_font.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
v_font.h - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
v_text.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
v_text.h - v_text updated and moved to 'common'. 2020-05-24 22:32:05 +02:00