raze/source
Christoph Oelckers 8606045689 - Duke: made gamevars type safe and capable of managing actor pointers.
Also a few unrelated changes needed to make it compile again.
2021-12-26 23:09:56 +01:00
..
build - eliminate storage of actors in the sector's hitag for some of Duke's sector effectors. 2021-12-26 23:09:56 +01:00
common - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
core - eliminate storage of actors in the sector's hitag for some of Duke's sector effectors. 2021-12-26 23:09:56 +01:00
games - Duke: made gamevars type safe and capable of managing actor pointers. 2021-12-26 23:09:56 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - actor lists refactored. 2021-12-26 23:09:54 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00