raze/polymer/eduke32/source
terminx 85452ab0d5 More weapon system changes
git-svn-id: https://svn.eduke32.com/eduke32@170 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-16 02:37:37 +00:00
..
jaudiolib Importing source for great justice 2006-04-13 20:47:06 +00:00
jmact Increase vertical aiming precision 2006-05-02 21:36:09 +00:00
misc Importing source for great justice 2006-04-13 20:47:06 +00:00
_functio.h Improved alt+enter and a few other things 2006-04-25 22:50:57 +00:00
_rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
actors.c Blar 2006-05-09 23:55:42 +00:00
anim.c Improved alt+enter and a few other things 2006-04-25 22:50:57 +00:00
astub.c Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle 2006-05-12 21:55:05 +00:00
config.c Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle 2006-05-12 21:55:05 +00:00
config.h Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput() 2006-05-10 21:00:56 +00:00
develop.h Importing source for great justice 2006-04-13 20:47:06 +00:00
duke3d.h Weapon system changes... added an extra flag to the weapons and reworked portions of the system in order to more correctly emulate Duke 1.5 2006-05-14 09:16:25 +00:00
funct.h Add support for color codes to gametext_() and in various places in supporting code and increase quote length to 128 2006-05-05 07:10:36 +00:00
function.h Added CON_DEFINEGAMEFUNCNAME to allow the end user to redefine the strings used on the keyboard setup screen and in the cfg, several small fixes, and a modernization of the default controls. 2006-04-25 01:56:24 +00:00
game.c Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants. 2006-05-16 01:48:33 +00:00
gamedef.c Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants. 2006-05-16 01:48:33 +00:00
gamedef.h Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants. 2006-05-16 01:48:33 +00:00
gamedefs.h Better mouse movement 2006-04-30 00:40:41 +00:00
gameexec.c Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants. 2006-05-16 01:48:33 +00:00
global.c Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput() 2006-05-10 21:00:56 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
jfaud_sounds.cpp Crosshair toggle quote fix, JFAud cache changes from JonoF and some JFAud changes from me as well 2006-04-23 07:16:16 +00:00
keys.h Importing source for great justice 2006-04-13 20:47:06 +00:00
mapster32.h Peer-to-peer multiplayer with > 2 players now works, some other minor changes 2006-04-30 21:14:12 +00:00
menus.c Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle 2006-05-12 21:55:05 +00:00
names.h Importing source for great justice 2006-04-13 20:47:06 +00:00
namesdyn.c Importing source for great justice 2006-04-13 20:47:06 +00:00
namesdyn.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdcmds.c Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput() 2006-05-10 21:00:56 +00:00
osdcmds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.c Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
player.c More weapon system changes 2006-05-16 02:37:37 +00:00
premap.c Weapon system changes... added an extra flag to the weapons and reworked portions of the system in order to more correctly emulate Duke 1.5 2006-05-14 09:16:25 +00:00
rts.c Importing source for great justice 2006-04-13 20:47:06 +00:00
rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
savegame.c Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes 2006-05-04 03:14:49 +00:00
sector.c Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes 2006-05-04 03:14:49 +00:00
soundefs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
sounds.c Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput() 2006-05-10 21:00:56 +00:00
sounds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
testcd.c Importing source for great justice 2006-04-13 20:47:06 +00:00
winbits.c Importing source for great justice 2006-04-13 20:47:06 +00:00
wrapper.c Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes 2006-05-04 03:14:49 +00:00