raze/source
Christoph Oelckers 84ce8b29f2 - handle another precision issue in MoveDude.
That mulscale16r function is broken enough to affect the values in an observable way that cannot be replicated with real floats.
2022-10-22 12:16:59 +02:00
..
build - don't use Build utilities in the render backend. 2022-10-22 12:16:57 +02:00
common - Blood: Initial pass at floatifying actFloorBounceVector(). 2022-10-22 12:16:58 +02:00
core - use REPEAT_SCALE ih the wall/floorsprite getter functions. 2022-10-22 12:16:57 +02:00
games - handle another precision issue in MoveDude. 2022-10-22 12:16:59 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - mathutil is not needed anymore. 2022-10-22 09:34:13 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00