raze/source
Christoph Oelckers 84b10bdb74 - cleaned up videoUpdatePalette function and removed the hardware texture invalidation from it.
This makes no sense because it'd toss out all the level textures that may still be needed for what probably is only a temporary palette change (like going underwater)
2019-10-10 20:28:41 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - hotfixed compile error. 2019-10-09 00:26:54 +02:00
build - cleaned up videoUpdatePalette function and removed the hardware texture invalidation from it. 2019-10-10 20:28:41 +02:00
common - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
duke3d/src - removed unused code. 2019-10-07 22:11:28 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - set up the texture matrix. 2019-10-10 19:46:46 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr/src Fix RR compiling on other platforms 2019-10-09 17:31:13 +02:00
sw/src - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - cleanup of texture creation code. 2019-10-10 00:07:45 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00