raze/wadsrc/static/demolition/menudef.txt
2019-11-26 22:05:52 +01:00

256 lines
6 KiB
Text

//-------------------------------------------------------------------------------------------
//
//
//
//-------------------------------------------------------------------------------------------
LISTMENU "MainMenu"
{
ScriptId 0
ifgame(Duke, Nam, WW2GI, Fury)
{
ifgame(fury)
{
position 40, 130, 60
fixedspacing 2
}
else
{
position 160, 55, 115
centermenu
animatedtransition
}
class "Duke.MainMenu"
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
ifgame(fury)
{
NativeTextItem "$MNU_CONTINUE", "l", "LoadGameMenu"
}
else
{
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
}
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Redneck, RedneckRides)
{
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
{
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(ShadowWarrior)
{
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
LISTMENU "IngameMenu"
{
ScriptId 50
ifgame(Duke, Nam, WW2GI, Fury)
{
ifgame(fury)
{
position 40, 130, 60
fixedspacing 2
}
else
{
position 160, 55, 115
centermenu
animatedtransition
}
linespacing 15
class "Duke.MainMenu"
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Redneck, RedneckRides)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(ShadowWarrior)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
LISTMENU "EpisodeMenu"
{
ifgame(Duke, Nam, WW2GI, Fury) // Ion Fury does not use this menu.
{
caption "$MNU_SELECTEPISODE"
position 160, 48, 142
centermenu
fixedspacing 5
animatedtransition
class "Duke.ListMenu"
}
ScriptId 100
}
LISTMENU "SkillMenu"
{
ifgame(Duke, Nam, WW2GI, Fury) // Ion Fury does not use this menu.
{
caption "$MNU_SELECTSKILL"
position 160, 55, 135
centermenu
fixedspacing 5
class "Duke.ListMenu"
animatedtransition
}
ScriptId 110
}
// The custom menus are only supported by the EDuke32 frontend.
LISTMENU "CustomGameMenu"
{
position 160, 48, 142
centermenu
fixedspacing 5
ScriptId 102
class "Duke.ListMenu"
animatedtransition
}
LISTMENU "CustomSubMenu1"
{
position 160, 48, 142
centermenu
fixedspacing 5
ScriptId 103
class "Duke.ListMenu"
animatedtransition
}
LISTMENU "CustomSubMenu2"
{
position 160, 48, 142
centermenu
fixedspacing 5
ScriptId 103
class "Duke.ListMenu"
animatedtransition
}
LISTMENU "CustomSubMenu3"
{
position 160, 48, 142
centermenu
fixedspacing 5
ScriptId 103
class "Duke.ListMenu"
animatedtransition
}
LISTMENU "CustomSubMenu4"
{
position 160, 48, 142
centermenu
fixedspacing 5
ScriptId 103
class "Duke.ListMenu"
animatedtransition
}
LISTMENU "CustomSubMenu5"
{
position 160, 48, 142
centermenu
fixedspacing 5
ScriptId 103
class "Duke.ListMenu"
animatedtransition
}
LISTMENU "CustomSubMenu6"
{
position 160, 48, 142
centermenu
fixedspacing 5
ScriptId 103
class "Duke.ListMenu"
animatedtransition
}
LISTMENU "CustomSubMenu7"
{
position 160, 48, 142
centermenu
fixedspacing 5
ScriptId 103
class "Duke.ListMenu"
animatedtransition
}
LISTMENU "MultiMenu"
{
ifgame(Duke, Nam, WW2GI, Fury) // Ion Fury does not use this menu.
{
position 160, 55, 135
centermenu
fixedspacing 5
class "Duke.ListMenu"
animatedtransition
}
Caption "$MNU_NETWORKGAME"
NativeTextItem "$MNU_PLAYERSETUP", "p", "PlayerSetupMenu"
NativeTextItem "$MNU_JOINGAME", "j", "JoinGameMenu"
NativeTextItem "$MNU_HOSTGAME", "h", "HostGameMenu"
}