raze/source/common/textures/formats/rawpagetexture.cpp
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00

222 lines
6.4 KiB
C++

/*
** rawpagetexture.cpp
** Texture class for Raven's raw fullscreen pages
**
**---------------------------------------------------------------------------
** Copyright 2004-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "files.h"
#include "filesystem.h"
#include "bitmap.h"
#include "imagehelpers.h"
#include "image.h"
//==========================================================================
//
// A raw 320x200 graphic used by Heretic and Hexen fullscreen images
//
//==========================================================================
class FRawPageTexture : public FImageSource
{
int mPaletteLump = -1;
public:
FRawPageTexture (int lumpnum);
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
int CopyPixels(FBitmap *bmp, int conversion) override;
};
//==========================================================================
//
// RAW textures must be exactly 64000 bytes long and not be identifiable
// as Doom patch
//
//==========================================================================
bool CheckIfRaw(FileReader & data, int desiredsize)
{
if (data.GetLength() != desiredsize) return false;
// This is probably a raw page graphic, but do some checking to be sure
patch_t *foo;
int height;
int width;
data.Seek(0, FileReader::SeekSet);
auto bits = data.Read(data.GetLength());
foo = (patch_t *)bits.Data();;
height = LittleShort(foo->height);
width = LittleShort(foo->width);
if (height > 0 && height < 510 && width > 0 && width < 15997)
{
// The dimensions seem like they might be valid for a patch, so
// check the column directory for extra security. At least one
// column must begin exactly at the end of the column directory,
// and none of them must point past the end of the patch.
bool gapAtStart = true;
int x;
for (x = 0; x < width; ++x)
{
uint32_t ofs = LittleLong(foo->columnofs[x]);
if (ofs == (uint32_t)width * 4 + 8)
{
gapAtStart = false;
}
else if (ofs >= 64000-1) // Need one byte for an empty column
{
return true;
}
else
{
// Ensure this column does not extend beyond the end of the patch
const uint8_t *foo2 = (const uint8_t *)foo;
while (ofs < 64000)
{
if (foo2[ofs] == 255)
{
return true;
}
ofs += foo2[ofs+1] + 4;
}
if (ofs >= 64000)
{
return true;
}
}
}
if (gapAtStart || (x != width))
{
return true;
}
return false;
}
else
{
return true;
}
}
//==========================================================================
//
//
//
//==========================================================================
FImageSource *RawPageImage_TryCreate(FileReader & file, int lumpnum)
{
if (!CheckIfRaw(file, 64000)) return nullptr;
return new FRawPageTexture(lumpnum);
}
//==========================================================================
//
//
//
//==========================================================================
FRawPageTexture::FRawPageTexture (int lumpnum)
: FImageSource(lumpnum)
{
Width = 320;
Height = 200;
// Special case hack for Heretic's E2 end pic. This is not going to be exposed as an editing feature because the implications would be horrible.
FString Name;
fileSystem.GetFileShortName(Name, lumpnum);
if (Name.CompareNoCase("E2END") == 0)
{
mPaletteLump = fileSystem.CheckNumForName("E2PAL");
if (fileSystem.FileLength(mPaletteLump) < 768) mPaletteLump = -1;
}
else bUseGamePalette = true;
}
//==========================================================================
//
//
//
//==========================================================================
TArray<uint8_t> FRawPageTexture::CreatePalettedPixels(int conversion)
{
FileData lump = fileSystem.ReadFile (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
const uint8_t *source_p = source;
uint8_t *dest_p;
TArray<uint8_t> Pixels(Width*Height, true);
dest_p = Pixels.Data();
const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
// This does not handle the custom palette.
// User maps are encouraged to use a real image format when replacing E2END and the original could never be used anywhere else.
// Convert the source image from row-major to column-major format
for (int y = 200; y != 0; --y)
{
for (int x = 320; x != 0; --x)
{
*dest_p = remap[*source_p];
dest_p += 200;
source_p++;
}
dest_p -= 200 * 320 - 1;
}
return Pixels;
}
int FRawPageTexture::CopyPixels(FBitmap *bmp, int conversion)
{
if (mPaletteLump < 0) return FImageSource::CopyPixels(bmp, conversion);
else
{
FileData lump = fileSystem.ReadFile(SourceLump);
FileData plump = fileSystem.ReadFile(mPaletteLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
const uint8_t *psource = (const uint8_t *)plump.GetMem();
PalEntry paldata[256];
for (auto & pe : paldata)
{
pe.r = *psource++;
pe.g = *psource++;
pe.b = *psource++;
pe.a = 255;
}
bmp->CopyPixelData(0, 0, source, 320, 200, 1, 320, 0, paldata);
}
return 0;
}