..
buffers.h
- Backend update from GZDoom
2022-04-25 11:13:55 +02:00
flatvertices.cpp
- Backend update from GZDoom
2022-04-25 11:13:55 +02:00
flatvertices.h
- Backend update from GZDoom
2022-04-25 11:13:55 +02:00
hw_aabbtree.cpp
hw_aabbtree.h
- added the DrawInfo class.
2021-03-18 10:23:53 +01:00
hw_clock.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
hw_clock.h
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
hw_cvars.cpp
- menu entries for light modes, plus handling of overbright shades.
2022-01-11 00:19:15 +01:00
hw_cvars.h
hw_dynlightdata.h
- SW: clear some pointers before killing actors in TerminateLevel.
2022-01-02 15:06:57 +01:00
hw_lightbuffer.cpp
- backend update from GZDoom, mainly license updates.
2022-01-02 12:24:53 +01:00
hw_lightbuffer.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
hw_modelvertexbuffer.cpp
- Backend update from GZDoom
2022-04-25 11:13:55 +02:00
hw_modelvertexbuffer.h
hw_renderstate.h
- proper maintenance of the depth bias state.
2022-01-13 12:27:40 +01:00
hw_shaderpatcher.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
hw_shaderpatcher.h
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
hw_shadowmap.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
hw_shadowmap.h
- added all #includes needed to compile on Windows without using precompiled headers.
2021-12-14 12:24:09 +01:00
hw_skydome.cpp
- fixed sky panning.
2022-06-06 10:12:26 +02:00
hw_skydome.h
- fixed sky panning.
2022-06-06 10:12:26 +02:00
hw_viewpointbuffer.cpp
- backend update from GZDoom, mainly license updates.
2022-01-02 12:24:53 +01:00
hw_viewpointbuffer.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
hw_viewpointuniforms.h
hw_vrmodes.cpp
- backend update from GZDoom, mainly license updates.
2022-01-02 12:24:53 +01:00
hw_vrmodes.h
renderqueue.h
shaderuniforms.h
- backend upate from GZDoom
2021-10-30 09:34:38 +02:00