raze/polymer/eduke32/source/lunatic/engine.lua
helixhorned a9fb9e6356 Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.
On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4308 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:58 +00:00

230 lines
6.2 KiB
Lua

local ffi = require("ffi")
local C = ffi.C
local bcarray = require("bcarray")
local error = error
local type = type
local decl = assert(decl) -- comes from above (defs.ilua or defs_m32.lua)
local ismapster32 = (C.LUNATIC_CLIENT == C.LUNATIC_CLIENT_MAPSTER32)
----------
decl[[
int32_t getclosestcol_lim(int32_t r, int32_t g, int32_t b, int32_t lastokcol);
char *palookup[256]; // MAXPALOOKUPS
uint8_t palette[768];
const char *getblendtab(int32_t blend);
void setblendtab(int32_t blend, const char *tab);
int32_t setpalookup(int32_t palnum, const uint8_t *shtab);
]]
----------
-- The API table
local engine = {}
local shtab_t -- forward-decl
local function cast_u8ptr(sth)
return ffi.cast("uint8_t *", sth)
end
local shtab_methods = {
-- Remap consecutive blocks of 16 color indices and return this new shade
-- table.
--
-- <idxs16>: table with idxs16[0] .. idxs16[15] >= 0 and <= 15
-- (i.e. 0-based indices of such 16-tuples)
--
-- For example, the table
-- { [0]=0,1, 2,3, 5,4, 6,7, 8,13, 10,11, 12,9, 14,15 }
-- TODO (...)
remap16 = function(sht, idxs16)
if (type(idxs16) ~= "table" or idxs16[0]==nil or #idxs16 ~= 15) then
error("invalid argument #2: must be a [0]-table with 16 elements", 2)
end
for i=0,15 do
if (not (idxs16[i] >= 0 and idxs16[i] <= 15)) then
error("invalid reordering table: elements must be in [0 .. 15]", 2)
end
end
local newsht = shtab_t()
for sh=0,31 do
for i=0,15 do
ffi.copy(cast_u8ptr(newsht[sh]) + 16*i,
cast_u8ptr(sht[sh]) + 16*idxs16[i], 16)
end
end
return newsht
end,
}
local function shtab_mt__index(sht, idx)
local method = shtab_methods[idx]
if (method) then
return method
end
end
local pal256_t = bcarray.new("uint8_t", 256, "color index 256-tuple")
-- The shade table type, effectively a bound-checked uint8_t [32][256]:
shtab_t = bcarray.new(pal256_t, 32, "shade table", nil, nil, { __index = shtab_mt__index })
local SIZEOF_SHTAB = ffi.sizeof(shtab_t)
local blendtab_t = bcarray.new(pal256_t, 256, "blending table")
local SIZEOF_BLENDTAB = ffi.sizeof(blendtab_t)
local RESERVEDPALS = 8 -- KEEPINSYNC build.h: assure that ours is >= theirs
engine.RESERVEDPALS = RESERVEDPALS
local MAXBLENDTABS = 256 -- KEEPINSYNC build.h
local function check_palidx(i)
if (type(i) ~= "number" or not (i >= 0 and i <= 255-RESERVEDPALS)) then
error("invalid argument #1: palette swap index must be in the range [0 .. "..255-RESERVEDPALS.."]", 3)
end
end
local function check_blendidx(i)
if (type(i) ~= "number" or not (i >= 0 and i <= MAXBLENDTABS-1)) then
error("invalid argument #1: blending table index must be in the range [0 .. ".. MAXBLENDTABS-1 .."]", 3)
end
end
local function err_uncommon_shade_table(ret)
if (ret == -1) then
error("loaded engine shade tables don't have 32 gradients of shade", 3)
end
end
local function palookup_isdefault(palnum) -- KEEPINSYNC engine.c
return (C.palookup[palnum] == nil or (palnum ~= 0 and C.palookup[palnum] == C.palookup[0]))
end
function engine.shadetab()
return shtab_t()
end
function engine.blendtab()
return blendtab_t()
end
function engine.getshadetab(palidx)
check_palidx(palidx)
if (palookup_isdefault(palidx)) then
return nil
end
local ret = C.setpalookup(palidx, nil)
err_uncommon_shade_table(ret)
local sht = shtab_t()
ffi.copy(sht, C.palookup[palidx], SIZEOF_SHTAB)
return sht
end
function engine.getblendtab(blendidx)
check_blendidx(blendidx)
local ptr = C.getblendtab(blendidx)
if (ptr == nil) then
return nil
end
local tab = blendtab_t()
ffi.copy(tab, ptr, SIZEOF_BLENDTAB)
return tab
end
local function check_first_time()
if (not ismapster32 and C.g_elFirstTime == 0) then
error("may be called only while LUNATIC_FIRST_TIME is true", 3)
end
end
function engine.setshadetab(palidx, shtab)
check_first_time()
check_palidx(palidx)
if (not ffi.istype(shtab_t, shtab)) then
error("invalid argument #2: must be a shade table obtained by shadetab()", 2)
end
if (not ismapster32 and not palookup_isdefault(palidx)) then
error("attempt to override already defined shade table", 2)
end
local ret = C.setpalookup(palidx, cast_u8ptr(shtab))
err_uncommon_shade_table(ret)
end
function engine.setblendtab(blendidx, tab)
check_first_time()
check_blendidx(blendidx)
if (not ffi.istype(blendtab_t, tab)) then
error("invalid argument #2: must be a blending table obtained by blendtab()", 2)
end
if (not ismapster32 and C.getblendtab(blendidx) ~= nil) then
error("attempt to override already defined blending table", 2)
end
C.setblendtab(blendidx, cast_u8ptr(tab))
end
local function check_colcomp(a)
if (type(a) ~= "number" or not (a >= 0 and a <= 63)) then
error("color component must be in the range [0 .. 63]", 3)
end
end
-- TODO: other base palettes?
function engine.getrgb(colidx)
if (type(colidx) ~= "number" or not (colidx >= 0 and colidx <= 255)) then
error("color index must be in the range [0 .. 255]", 2)
end
-- NOTE: In the game, palette[255*{0..2}] is set to 0 in
-- G_LoadExtraPalettes() via G_Startup(). However, that's after Lua state
-- initialization (i.e. when LUNATIC_FIRST_TIME would be true), and in the
-- editor, it's never changed from the purple color. Therefore, I think
-- it's more useful to always return the fully black color here.
if (colidx == 255) then
return 0, 0, 0
end
local rgbptr = C.palette + 3*colidx
return rgbptr[0], rgbptr[1], rgbptr[2]
end
function engine.nearcolor(r, g, b, lastokcol)
check_colcomp(r)
check_colcomp(g)
check_colcomp(b)
if (lastokcol == nil) then
lastokcol = 255
elseif (type(lastokcol)~="number" or not (lastokcol >= 0 and lastokcol <= 255)) then
error("invalid argument #4 <lastokcol>: must be in the range [0 .. 255]", 2)
end
return C.getclosestcol_lim(r, g, b, lastokcol)
end
-- Done!
return engine