mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 09:21:12 +00:00
6591b3b090
Mainly new features for 2D drawer and model renderer.
279 lines
12 KiB
C++
279 lines
12 KiB
C++
/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "vk_raytrace.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_commandbuffer.h"
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#include "hw_levelmesh.h"
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VkRaytrace::VkRaytrace(VulkanFrameBuffer* fb) : fb(fb)
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{
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NullMesh.MeshVertices.Push({ -1.0f, -1.0f, -1.0f });
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NullMesh.MeshVertices.Push({ 1.0f, -1.0f, -1.0f });
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NullMesh.MeshVertices.Push({ 1.0f, 1.0f, -1.0f });
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NullMesh.MeshVertices.Push({ -1.0f, -1.0f, -1.0f });
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NullMesh.MeshVertices.Push({ -1.0f, 1.0f, -1.0f });
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NullMesh.MeshVertices.Push({ 1.0f, 1.0f, -1.0f });
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NullMesh.MeshVertices.Push({ -1.0f, -1.0f, 1.0f });
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NullMesh.MeshVertices.Push({ 1.0f, -1.0f, 1.0f });
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NullMesh.MeshVertices.Push({ 1.0f, 1.0f, 1.0f });
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NullMesh.MeshVertices.Push({ -1.0f, -1.0f, 1.0f });
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NullMesh.MeshVertices.Push({ -1.0f, 1.0f, 1.0f });
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NullMesh.MeshVertices.Push({ 1.0f, 1.0f, 1.0f });
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for (int i = 0; i < 3 * 4; i++)
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NullMesh.MeshElements.Push(i);
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SetLevelMesh(nullptr);
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}
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void VkRaytrace::SetLevelMesh(hwrenderer::LevelMesh* mesh)
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{
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if (!mesh)
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mesh = &NullMesh;
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if (mesh != Mesh)
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{
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Reset();
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Mesh = mesh;
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if (fb->RaytracingEnabled())
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{
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CreateVulkanObjects();
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}
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}
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}
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void VkRaytrace::Reset()
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{
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auto deletelist = fb->GetCommands()->DrawDeleteList.get();
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deletelist->Add(std::move(vertexBuffer));
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deletelist->Add(std::move(indexBuffer));
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deletelist->Add(std::move(transferBuffer));
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deletelist->Add(std::move(blScratchBuffer));
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deletelist->Add(std::move(blAccelStructBuffer));
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deletelist->Add(std::move(blAccelStruct));
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deletelist->Add(std::move(tlTransferBuffer));
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deletelist->Add(std::move(tlScratchBuffer));
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deletelist->Add(std::move(tlInstanceBuffer));
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deletelist->Add(std::move(tlAccelStructBuffer));
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deletelist->Add(std::move(tlAccelStruct));
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}
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void VkRaytrace::CreateVulkanObjects()
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{
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CreateVertexAndIndexBuffers();
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CreateBottomLevelAccelerationStructure();
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CreateTopLevelAccelerationStructure();
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}
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void VkRaytrace::CreateVertexAndIndexBuffers()
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{
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static_assert(sizeof(FVector3) == 3 * 4, "sizeof(FVector3) is not 12 bytes!");
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size_t vertexbuffersize = (size_t)Mesh->MeshVertices.Size() * sizeof(FVector3);
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size_t indexbuffersize = (size_t)Mesh->MeshElements.Size() * sizeof(uint32_t);
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size_t transferbuffersize = vertexbuffersize + indexbuffersize;
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size_t vertexoffset = 0;
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size_t indexoffset = vertexoffset + vertexbuffersize;
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transferBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(transferbuffersize)
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.DebugName("transferBuffer")
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.Create(fb->device);
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uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferbuffersize);
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memcpy(data + vertexoffset, Mesh->MeshVertices.Data(), vertexbuffersize);
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memcpy(data + indexoffset, Mesh->MeshElements.Data(), indexbuffersize);
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transferBuffer->Unmap();
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vertexBuffer = BufferBuilder()
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.Usage(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
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VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR)
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.Size(vertexbuffersize)
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.DebugName("vertexBuffer")
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.Create(fb->device);
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indexBuffer = BufferBuilder()
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.Usage(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
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VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR)
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.Size(indexbuffersize)
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.DebugName("indexBuffer")
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.Create(fb->device);
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fb->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), vertexBuffer.get(), vertexoffset);
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fb->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), indexBuffer.get(), indexoffset);
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// Finish transfer before using it for building
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PipelineBarrier()
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.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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}
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void VkRaytrace::CreateBottomLevelAccelerationStructure()
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{
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VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
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VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
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VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructBLDesc };
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VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
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VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
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accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
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accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
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accelStructBLDesc.geometry.triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
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accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = vertexBuffer->GetDeviceAddress();
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accelStructBLDesc.geometry.triangles.vertexStride = sizeof(FVector3);
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accelStructBLDesc.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelStructBLDesc.geometry.triangles.indexData.deviceAddress = indexBuffer->GetDeviceAddress();
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accelStructBLDesc.geometry.triangles.maxVertex = Mesh->MeshVertices.Size() - 1;
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buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
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buildInfo.geometryCount = 1;
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buildInfo.ppGeometries = geometries;
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uint32_t maxPrimitiveCount = Mesh->MeshElements.Size() / 3;
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(fb->device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
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blAccelStructBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
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.Size(sizeInfo.accelerationStructureSize)
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.DebugName("blAccelStructBuffer")
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.Create(fb->device);
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blAccelStruct = AccelerationStructureBuilder()
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.Type(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR)
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.Buffer(blAccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
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.DebugName("blAccelStruct")
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.Create(fb->device);
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blScratchBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(sizeInfo.buildScratchSize)
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.DebugName("blScratchBuffer")
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.Create(fb->device);
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buildInfo.dstAccelerationStructure = blAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = blScratchBuffer->GetDeviceAddress();
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rangeInfo.primitiveCount = maxPrimitiveCount;
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fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
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// Finish building before using it as input to a toplevel accel structure
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PipelineBarrier()
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.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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}
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void VkRaytrace::CreateTopLevelAccelerationStructure()
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{
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VkAccelerationStructureInstanceKHR instance = {};
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instance.transform.matrix[0][0] = 1.0f;
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instance.transform.matrix[1][1] = 1.0f;
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instance.transform.matrix[2][2] = 1.0f;
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instance.mask = 0xff;
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instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
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instance.accelerationStructureReference = blAccelStruct->GetDeviceAddress();
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tlTransferBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(sizeof(VkAccelerationStructureInstanceKHR))
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.DebugName("tlTransferBuffer")
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.Create(fb->device);
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auto data = (uint8_t*)tlTransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR));
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memcpy(data, &instance, sizeof(VkAccelerationStructureInstanceKHR));
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tlTransferBuffer->Unmap();
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tlInstanceBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
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.Size(sizeof(VkAccelerationStructureInstanceKHR))
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.DebugName("tlInstanceBuffer")
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.Create(fb->device);
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fb->GetCommands()->GetTransferCommands()->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
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// Finish transfering before using it as input
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PipelineBarrier()
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.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
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VkAccelerationStructureGeometryKHR accelStructTLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
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VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructTLDesc };
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VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
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VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
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buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
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buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
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buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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buildInfo.geometryCount = 1;
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buildInfo.ppGeometries = geometries;
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accelStructTLDesc.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
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accelStructTLDesc.geometry.instances = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR };
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accelStructTLDesc.geometry.instances.data.deviceAddress = tlInstanceBuffer->GetDeviceAddress();
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uint32_t maxInstanceCount = 1;
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(fb->device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxInstanceCount, &sizeInfo);
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tlAccelStructBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
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.Size(sizeInfo.accelerationStructureSize)
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.DebugName("tlAccelStructBuffer")
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.Create(fb->device);
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tlAccelStruct = AccelerationStructureBuilder()
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.Type(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR)
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.Buffer(tlAccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
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.DebugName("tlAccelStruct")
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.Create(fb->device);
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tlScratchBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(sizeInfo.buildScratchSize)
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.DebugName("tlScratchBuffer")
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.Create(fb->device);
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buildInfo.dstAccelerationStructure = tlAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = tlScratchBuffer->GetDeviceAddress();
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rangeInfo.primitiveCount = 1;
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fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
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// Finish building the accel struct before using as input in a fragment shader
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PipelineBarrier()
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.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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