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70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
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#pragma once
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#include "vulkan/system/vk_objects.h"
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#include <list>
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class VulkanFrameBuffer;
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class VkMaterial;
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class PPTextureInput;
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class VkPPRenderPassSetup;
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class VkDescriptorSetManager
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{
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public:
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VkDescriptorSetManager(VulkanFrameBuffer* fb);
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~VkDescriptorSetManager();
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void Init();
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void Deinit();
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void BeginFrame();
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void UpdateFixedSet();
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void UpdateHWBufferSet();
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void ResetHWTextureSets();
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VulkanDescriptorSetLayout* GetHWBufferSetLayout() { return HWBufferSetLayout.get(); }
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VulkanDescriptorSetLayout* GetFixedSetLayout() { return FixedSetLayout.get(); }
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VulkanDescriptorSetLayout* GetTextureSetLayout(int numLayers);
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VulkanDescriptorSet* GetHWBufferDescriptorSet() { return HWBufferSet.get(); }
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VulkanDescriptorSet* GetFixedDescriptorSet() { return FixedSet.get(); }
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VulkanDescriptorSet* GetNullTextureDescriptorSet();
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std::unique_ptr<VulkanDescriptorSet> AllocateTextureDescriptorSet(int numLayers);
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VulkanDescriptorSet* GetInput(VkPPRenderPassSetup* passSetup, const TArray<PPTextureInput>& textures, bool bindShadowMapBuffers);
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void AddMaterial(VkMaterial* texture);
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void RemoveMaterial(VkMaterial* texture);
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private:
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void CreateHWBufferSetLayout();
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void CreateFixedSetLayout();
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void CreateHWBufferPool();
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void CreateFixedSetPool();
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std::unique_ptr<VulkanDescriptorSet> AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout);
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VulkanFrameBuffer* fb = nullptr;
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std::unique_ptr<VulkanDescriptorSetLayout> HWBufferSetLayout;
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std::unique_ptr<VulkanDescriptorSetLayout> FixedSetLayout;
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std::vector<std::unique_ptr<VulkanDescriptorSetLayout>> TextureSetLayouts;
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std::unique_ptr<VulkanDescriptorPool> HWBufferDescriptorPool;
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std::unique_ptr<VulkanDescriptorPool> FixedDescriptorPool;
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std::unique_ptr<VulkanDescriptorPool> PPDescriptorPool;
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int TextureDescriptorSetsLeft = 0;
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int TextureDescriptorsLeft = 0;
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std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools;
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std::unique_ptr<VulkanDescriptorSet> HWBufferSet;
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std::unique_ptr<VulkanDescriptorSet> FixedSet;
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std::unique_ptr<VulkanDescriptorSet> NullTextureDescriptorSet;
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std::list<VkMaterial*> Materials;
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static const int maxSets = 10;
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};
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