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and also for drawing the crosshair and fps counter. Required for RazeXR since the standard HUD 2D drawer is now scalable. |
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.. | ||
vk_buffer.cpp | ||
vk_buffer.h | ||
vk_commandbuffer.cpp | ||
vk_commandbuffer.h | ||
vk_hwbuffer.cpp | ||
vk_hwbuffer.h | ||
vk_renderdevice.cpp | ||
vk_renderdevice.h |