raze/source
Christoph Oelckers 8281374551 - do not use floor sprites for splitting geometry.
This is way too expensive on maps with lots of sprites. Instead, run them through the case for slope sprites which should be sufficient here
Also let rendered_* count the actual draw calls, not processed objects, because that is the most relevant metric for checking performance issues.
2022-01-14 00:49:57 +01:00
..
build - removed all uses of nexttoward in Polymost. 2022-01-14 00:04:47 +01:00
common - proper maintenance of the depth bias state. 2022-01-13 12:27:40 +01:00
core - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
games - Duke: reverted sector storage to temp_data[0] for the subway. 2022-01-13 22:34:43 +01:00
glbackend - disable SSAO for Polymost. 2022-01-12 16:02:45 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - g_visibility stuff 2022-01-11 00:12:32 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp