mirror of
https://github.com/DrBeef/Raze.git
synced 2025-02-21 19:21:44 +00:00
This is way too expensive on maps with lots of sprites. Instead, run them through the case for slope sprites which should be sufficient here Also let rendered_* count the actual draw calls, not processed objects, because that is the most relevant metric for checking performance issues. |
||
---|---|---|
.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |