..
buffers.h
- removed bogus assert in buffer code.
2020-09-07 23:17:06 +02:00
flatvertices.cpp
- always ensure that the global index buffer is not empty.
2021-04-05 18:05:44 +02:00
flatvertices.h
- started adding the draw list code from GZDoom.
2021-03-18 10:19:13 +01:00
hw_aabbtree.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_aabbtree.h
- added the DrawInfo class.
2021-03-18 10:23:53 +01:00
hw_clock.cpp
- backend update.
2020-10-03 17:04:45 +02:00
hw_clock.h
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
hw_cvars.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
hw_cvars.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_dynlightdata.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_lightbuffer.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_lightbuffer.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_renderstate.h
- optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function.
2021-05-21 19:07:22 +02:00
hw_shaderpatcher.cpp
- add line feed after PALETTE_EMULATION #define
2020-09-26 08:52:11 +02:00
hw_shaderpatcher.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_shadowmap.cpp
- backend update from GZDoom.
2021-08-11 10:28:21 +02:00
hw_shadowmap.h
- backend update from GZDoom.
2021-08-11 10:28:21 +02:00
hw_skydome.cpp
- fixed uninitialized scale variable in sky code.
2021-04-05 19:20:41 +02:00
hw_skydome.h
- better handling for Duke's scrolling cloudy skies.
2021-04-04 20:35:38 +02:00
hw_viewpointbuffer.cpp
- pass the shade through the 2D drawer, so that palette emulation can still use it.
2020-06-07 14:50:12 +02:00
hw_viewpointbuffer.h
- pass the shade through the 2D drawer, so that palette emulation can still use it.
2020-06-07 14:50:12 +02:00
hw_viewpointuniforms.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_vrmodes.cpp
- backend update from GZDoom.
2021-08-11 10:28:21 +02:00
hw_vrmodes.h
- backend update from GZDoom.
2021-01-29 13:20:00 +01:00
renderqueue.h
- updated common code.
2020-05-30 22:28:24 +02:00
shaderuniforms.h
- updated common code.
2020-05-30 22:28:24 +02:00