raze/source/build/include
Christoph Oelckers 80e5cd0dc5 - fixed some automap issues:
* Blood's automap was not drawn at all.
* SW's automap always showed all sectors
* SW's player sprite was not rendered.
* Non-automap: Forward gotsector to the game code because there's still a few places in Blood that need it.
2021-04-01 20:47:05 +02:00
..
build.h - fixed some automap issues: 2021-04-01 20:47:05 +02:00
buildtypes.h - fixed texture overlays for SW's sector portals. 2021-03-30 23:27:11 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - replaced 'static FORCE_INLINE' globally with 'inline'. 2021-03-24 21:43:36 +01:00
cstat.h - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
mdsprite.h - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00