raze/source/build/include
Christoph Oelckers 809b687969 - removed the Build color matching code
For the handful of lookups it got used for the needed data is too large and the lookup not precise enough. ZDoom's BestColor yields better results, does not need any tables and for the small amount of lookups being performed is more than adequate.
2020-01-28 10:31:59 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - fixed the HUD size slider for Blood. 2020-01-22 13:53:26 +01:00
build.h - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
buildtypes.h Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
common.h - all source compile now on macOS 2020-01-08 01:00:57 +01:00
compat.h - I have no idea why a fov of exactly 90° does not work. 2020-01-25 11:56:13 +01:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
osd.h - header cleanup 2019-12-23 21:19:42 +01:00
palette.h - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
polymost.h - reconnected the HUD model drawer. 2019-12-30 20:16:51 +01:00
pragmas.h renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00