mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-04 01:51:55 +00:00
766 lines
16 KiB
C++
766 lines
16 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names_r.h"
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#include "mapinfo.h"
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#include "dukeactor.h"
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#include "precache.h"
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BEGIN_DUKE_NS
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static inline void tloadtile(int tilenum, int palnum = 0)
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{
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markTileForPrecache(tilenum, palnum);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void cachespritenum(DDukeActor* actor)
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{
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int maxc;
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int j;
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int pal = actor->spr.pal;
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if (ud.monsters_off && badguy(actor)) return;
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maxc = 1;
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switch (actor->spr.picnum)
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{
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case HYDRENT:
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tloadtile(BROKEFIREHYDRENT);
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for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case RRTILE2121:
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case RRTILE2122:
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tloadtile(actor->spr.picnum, pal);
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break;
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case TOILET:
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tloadtile(TOILETBROKE);
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for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case STALL:
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tloadtile(STALLBROKE);
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for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case FORCERIPPLE:
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maxc = 9;
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break;
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case RUBBERCAN:
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maxc = 2;
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break;
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case TOILETWATER:
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maxc = 4;
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break;
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case BUBBASTAND:
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for (j = BUBBASCRATCH; j <= (BUBBASCRATCH + 47); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case SBSWIPE:
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if (isRRRA())
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for (j = SBSWIPE; j <= (SBSWIPE + 29); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case COOT:
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for (j = COOT; j <= (COOT + 217); j++)
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tloadtile(j, pal);
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for (j = COOTJIBA; j < COOTJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case LTH:
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maxc = 105;
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for (j = LTH; j < (LTH + maxc); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case BILLYRAY:
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maxc = 144;
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for (j = BILLYWALK; j < (BILLYWALK + maxc); j++)
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tloadtile(j, pal);
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for (j = BILLYJIBA; j <= BILLYJIBB + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case COW:
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maxc = 56;
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for (j = actor->spr.picnum; j < (actor->spr.picnum + maxc); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case DOGRUN:
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for (j = DOGATTACK; j <= DOGATTACK + 35; j++)
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tloadtile(j, pal);
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for (j = DOGRUN; j <= DOGRUN + 80; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RABBIT:
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if (isRRRA())
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{
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for (j = RABBIT; j <= RABBIT + 54; j++)
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tloadtile(j, pal);
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for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
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tloadtile(j, pal);
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for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case BIKERB:
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case BIKERBV2:
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if (isRRRA())
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{
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for (j = BIKERB; j <= BIKERB + 104; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case BIKER:
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if (isRRRA())
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{
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for (j = BIKER; j <= BIKER + 116; j++)
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tloadtile(j, pal);
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for (j = BIKER + 150; j <= BIKER + 150 + 104; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case CHEER:
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if (isRRRA())
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{
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for (j = CHEER; j <= CHEER + 44; j++)
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tloadtile(j, pal);
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for (j = CHEER + 47; j <= CHEER + 47 + 211; j++)
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tloadtile(j, pal);
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for (j = CHEER + 262; j <= CHEER + 262 + 72; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case CHEERB:
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if (isRRRA())
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{
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for (j = CHEERB; j <= CHEERB + 83; j++)
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tloadtile(j, pal);
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for (j = CHEERB + 157; j <= CHEERB + 157 + 83; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case MAMA:
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if (isRRRA())
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{
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for (j = MAMA; j <= MAMA + 78; j++)
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tloadtile(j, pal);
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for (j = MAMA + 80; j <= MAMA + 80 + 7; j++)
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tloadtile(j, pal);
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for (j = MAMA + 90; j <= MAMA + 90 + 94; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case CHEERBOAT:
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if (isRRRA())
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{
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tloadtile(CHEERBOAT);
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maxc = 0;
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}
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break;
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case HULKBOAT:
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if (isRRRA())
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{
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tloadtile(HULKBOAT);
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maxc = 0;
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}
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break;
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case MINIONBOAT:
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if (isRRRA())
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{
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tloadtile(MINIONBOAT);
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maxc = 0;
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}
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break;
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case BILLYPLAY:
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if (isRRRA())
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{
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for (j = BILLYPLAY; j <= BILLYPLAY + 2; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case COOTPLAY:
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if (isRRRA())
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{
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for (j = COOTPLAY; j <= COOTPLAY + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case PIG:
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case PIGSTAYPUT:
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maxc = 68;
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break;
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case TORNADO:
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maxc = 7;
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break;
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case HEN:
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case HENSTAND:
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maxc = 34;
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break;
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case APLAYER:
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maxc = 0;
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if (ud.multimode > 1)
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{
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maxc = 5;
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for (j = APLAYER; j < APLAYER + 220; j++)
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tloadtile(j, pal);
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for (j = DUKEGUN; j < DUKELEG + 4; j++)
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tloadtile(j, pal);
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}
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break;
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case ATOMICHEALTH:
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maxc = 14;
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break;
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case DRONE:
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maxc = 6;
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break;
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case EXPLODINGBARREL:
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case SEENINE:
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case OOZFILTER:
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maxc = 3;
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break;
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case NUKEBARREL:
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case CAMERA1:
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maxc = 5;
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break;
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case VIXEN:
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maxc = 214;
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for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case SBMOVE:
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if (!isRRRA())
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{
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maxc = 54;
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for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
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tloadtile(j, pal);
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maxc = 100;
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for (j = SBMOVE; j < SBMOVE + maxc; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case HULK:
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maxc = 40;
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for (j = actor->spr.picnum - 41; j < actor->spr.picnum + maxc - 41; j++)
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tloadtile(j, pal);
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for (j = HULKJIBA; j <= HULKJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case MINION:
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maxc = 141;
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for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
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tloadtile(j, pal);
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for (j = MINJIBA; j <= MINJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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}
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for (j = actor->spr.picnum; j < (actor->spr.picnum + maxc); j++)
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tloadtile(j, pal);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void cachegoodsprites(void)
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{
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int i;
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tloadtile(BOTTOMSTATUSBAR);
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if (ud.multimode > 1)
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{
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tloadtile(FRAGBAR);
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}
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for (i = FOOTPRINTS; i < FOOTPRINTS + 3; i++)
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tloadtile(i);
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for (i = BURNING; i < BURNING + 14; i++)
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tloadtile(i);
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for (i = FIRSTGUN; i < FIRSTGUN + 10; i++)
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tloadtile(i);
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for (i = EXPLOSION2; i < EXPLOSION2 + 21; i++)
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tloadtile(i);
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tloadtile(BULLETHOLE);
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for (i = SHOTGUN; i < SHOTGUN + 8; i++)
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tloadtile(i);
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tloadtile(FOOTPRINTS);
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for (i = JIBS1; i < (JIBS5 + 5); i++)
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tloadtile(i);
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for (i = SCRAP1; i < (SCRAP1 + 19); i++)
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tloadtile(i);
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for (i = SMALLSMOKE; i < (SMALLSMOKE + 4); i++)
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tloadtile(i);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void cacheit_r(void)
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{
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if (!r_precache) return;
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cachegoodsprites();
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for (auto& wal : wall)
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{
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tloadtile(wal.picnum, wal.pal);
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if(wal.overpicnum >= 0)
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tloadtile(wal.overpicnum, wal.pal);
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}
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for (auto& sect: sector)
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{
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tloadtile(sect.floorpicnum, sect.floorpal);
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tloadtile(sect.ceilingpicnum, sect.ceilingpal);
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DukeSectIterator it(§);
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while (auto act = it.Next())
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{
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if(act->spr.xrepeat != 0 && act->spr.yrepeat != 0 && (act->spr.cstat & CSTAT_SPRITE_INVISIBLE) == 0)
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cachespritenum(act);
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}
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}
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precacheMarkedTiles();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void spriteinit_r(DDukeActor* actor, TArray<DDukeActor*>& actors)
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{
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bool res = initspriteforspawn(actor);
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if (res) spawninit_r(nullptr, actor, &actors);
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}
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void prelevel_r(int g, TArray<DDukeActor*>& actors)
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{
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player_struct* p;
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int i;
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int j;
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int lotaglist;
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short lotags[65];
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int speed = 0;
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int dist;
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int sound;
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sound = 0;
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prelevel_common(g);
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p = &ps[screenpeek];
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if (currentLevel->gameflags & LEVEL_RR_CLEARMOONSHINE)
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ps[myconnectindex].steroids_amount = 0;
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if (isRRRA())
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{
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for(auto actor : actors)
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{
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if (!actor->exists()) continue;
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if (actor->spr.pal == 100)
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{
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if (numplayers > 1)
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deletesprite(actor);
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else
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actor->spr.pal = 0;
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}
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else if (actor->spr.pal == 101)
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{
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actor->spr.extra = 0;
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actor->spr.hitag = 1;
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actor->spr.pal = 0;
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ChangeActorStat(actor, 118);
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}
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}
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}
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for (auto§: sector)
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{
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auto sectp = §
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if (sectp->ceilingpicnum == RRTHUNDERSKY)
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thunderon = 1;
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switch (sectp->lotag)
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{
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case ST_41_JAILDOOR:
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{
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DukeSectIterator it(sectp);
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dist = 0;
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while (auto act = it.Next())
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{
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if (act->spr.picnum == RRJAILDOOR)
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{
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dist = act->spr.lotag;
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speed = act->spr.hitag;
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deletesprite(act);
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}
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if (act->spr.picnum == RRJAILDOORSOUND)
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{
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sound = act->spr.lotag;
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deletesprite(act);
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}
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}
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if (dist == 0)
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{
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// Oh no, we got an incomplete definition.
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if (sectnum(sectp) == 534 && currentLevel->levelNumber == 2007) // fix for bug in RR E2L7 Beaudry Mansion.
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{
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dist = 48;
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speed = 32;
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}
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}
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for(auto& osect: sector)
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{
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if (sectp->hitag == osect.hitag && &osect != sectp)
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{
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// & 32767 to avoid some ordering issues here.
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// Other code assumes that the lotag is always a sector effector type and can mask the high bit in.
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addjaildoor(dist, speed, sectp->hitag, osect.lotag & 32767, sound, &osect);
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}
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}
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break;
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}
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case ST_42_MINECART:
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{
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sectortype* childsectnum = nullptr;
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dist = 0;
|
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speed = 0;
|
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DukeSectIterator it(sectp);
|
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while (auto act = it.Next())
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{
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if (act->spr.picnum == RRMINECART)
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{
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dist = act->spr.lotag;
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speed = act->spr.hitag;
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DukeSpriteIterator itt;
|
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while(auto act1 = itt.Next())
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{
|
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if (act1->spr.picnum == RRMINECARTINNER)
|
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if (act1->spr.lotag == act->sectno()) // bad map format design... Should have used a tag instead...
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{
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childsectnum = act1->sector();
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deletesprite(act1);
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}
|
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}
|
|
deletesprite(act);
|
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}
|
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if (act->spr.picnum == RRMINECARTSOUND)
|
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{
|
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sound = act->spr.lotag;
|
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deletesprite(act);
|
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}
|
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}
|
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addminecart(dist, speed, sectp, sectp->hitag, sound, childsectnum);
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break;
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}
|
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}
|
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}
|
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|
|
DukeStatIterator it(STAT_DEFAULT);
|
|
while (auto ac = it.Next())
|
|
{
|
|
LoadActor(ac, -1, -1);
|
|
|
|
if (ac->spr.lotag == -1 && (ac->spr.cstat & CSTAT_SPRITE_ALIGNMENT_WALL))
|
|
{
|
|
ps[0].Exit = ac->spr.pos.XY();
|
|
}
|
|
else switch (ac->spr.picnum)
|
|
{
|
|
default:
|
|
premapcontroller(ac);
|
|
break;
|
|
|
|
case NUKEBUTTON:
|
|
chickenplant = 1;
|
|
break;
|
|
|
|
case RRTILE18:
|
|
addtorch(ac);
|
|
deletesprite(ac);
|
|
break;
|
|
|
|
case RRTILE35:
|
|
addlightning(ac);
|
|
deletesprite(ac);
|
|
break;
|
|
|
|
case RRTILE68:
|
|
ac->sector()->shadedsector = 1;
|
|
deletesprite(ac);
|
|
break;
|
|
|
|
case RRTILE67:
|
|
ac->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
break;
|
|
|
|
case SOUNDFX:
|
|
if (ambientfx >= 64)
|
|
I_Error("Too many ambient effects");
|
|
else
|
|
{
|
|
ambienthitag[ambientfx] = ac->spr.hitag;
|
|
ambientlotag[ambientfx] = ac->spr.lotag;
|
|
ac->spr.detail = ambientfx;
|
|
ambientfx++;
|
|
ac->spr.lotag = 0;
|
|
ac->spr.hitag = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (!actor->exists()) continue;
|
|
if (actor->spr.picnum == RRTILE19)
|
|
{
|
|
if (geocnt > 64)
|
|
I_Error("Too many geometry effects");
|
|
if (actor->spr.hitag == 0)
|
|
{
|
|
geosector[geocnt] = actor->sector();
|
|
for (auto actor2 : actors)
|
|
{
|
|
if (actor->spr.lotag == actor2->spr.lotag && actor2 != actor && actor2->spr.picnum == RRTILE19)
|
|
{
|
|
if (actor2->spr.hitag == 1)
|
|
{
|
|
geosectorwarp[geocnt] = actor2->sector();
|
|
geox[geocnt] = actor->spr.pos.X - actor2->spr.pos.X;
|
|
geoy[geocnt] = actor->spr.pos.Y - actor2->spr.pos.Y;
|
|
//geoz[geocnt] = actor->spr.z - actor2->spr.z;
|
|
}
|
|
if (actor2->spr.hitag == 2)
|
|
{
|
|
geosectorwarp2[geocnt] = actor2->sector();
|
|
geox2[geocnt] = actor->spr.pos.X - actor2->spr.pos.X;
|
|
geoy2[geocnt] = actor->spr.pos.Y - actor2->spr.pos.Y;
|
|
//geoz2[geocnt] = actor->spr.z - actor2->spr.z;
|
|
}
|
|
}
|
|
}
|
|
geocnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (actor->exists())
|
|
{
|
|
if (actor->spr.picnum == SECTOREFFECTOR && actor->spr.lotag == SE_14_SUBWAY_CAR)
|
|
continue;
|
|
spriteinit_r(actor, actors);
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (actor->exists())
|
|
{
|
|
if (actor->spr.picnum == SECTOREFFECTOR && actor->spr.lotag == SE_14_SUBWAY_CAR)
|
|
spriteinit_r(actor, actors);
|
|
if (actor->spr.picnum == RRTILE19)
|
|
deletesprite(actor);
|
|
if (actor->spr.picnum == RRTILE34)
|
|
{
|
|
actor->sector()->keyinfo = uint8_t(actor->spr.lotag);
|
|
deletesprite(actor);
|
|
}
|
|
}
|
|
}
|
|
|
|
lotaglist = 0;
|
|
|
|
it.Reset(STAT_DEFAULT);
|
|
while (auto ac = it.Next())
|
|
{
|
|
switch (ac->spr.picnum)
|
|
{
|
|
case RRTILE8464 + 1:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case DIPSWITCH + 1:
|
|
case DIPSWITCH2 + 1:
|
|
case PULLSWITCH + 1:
|
|
case HANDSWITCH + 1:
|
|
case SLOTDOOR + 1:
|
|
case LIGHTSWITCH + 1:
|
|
case SPACELIGHTSWITCH + 1:
|
|
case SPACEDOORSWITCH + 1:
|
|
case FRANKENSTINESWITCH + 1:
|
|
case LIGHTSWITCH2 + 1:
|
|
case POWERSWITCH1 + 1:
|
|
case LOCKSWITCH1 + 1:
|
|
case POWERSWITCH2 + 1:
|
|
case NUKEBUTTON:
|
|
case NUKEBUTTON + 1:
|
|
|
|
for (j = 0; j < lotaglist; j++)
|
|
if (ac->spr.lotag == lotags[j])
|
|
break;
|
|
|
|
if (j == lotaglist)
|
|
{
|
|
lotags[lotaglist] = ac->spr.lotag;
|
|
lotaglist++;
|
|
if (lotaglist > 64)
|
|
I_Error("Too many switches (64 max).");
|
|
|
|
DukeStatIterator it1(STAT_EFFECTOR);
|
|
while (auto actj = it1.Next())
|
|
{
|
|
if (actj->spr.lotag == 12 && actj->spr.hitag == ac->spr.lotag)
|
|
actj->temp_data[0] = 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
mirrorcnt = 0;
|
|
|
|
for (auto& wl : wall)
|
|
{
|
|
walltype* wal = &wl;
|
|
|
|
|
|
if (wal->overpicnum == MIRROR && (wal->cstat & CSTAT_WALL_1WAY) != 0)
|
|
{
|
|
auto sectp = wal->nextSector();
|
|
|
|
if (mirrorcnt > 63)
|
|
I_Error("Too many mirrors (64 max.)");
|
|
if (sectp && sectp->ceilingpicnum != MIRROR)
|
|
{
|
|
sectp->ceilingpicnum = MIRROR;
|
|
sectp->floorpicnum = MIRROR;
|
|
mirrorwall[mirrorcnt] = wal;
|
|
mirrorsector[mirrorcnt] = sectp;
|
|
mirrorcnt++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (numanimwalls >= MAXANIMWALLS)
|
|
I_Error("Too many 'anim' walls (max 512.)");
|
|
|
|
animwall[numanimwalls].tag = 0;
|
|
animwall[numanimwalls].wall = nullptr;
|
|
|
|
switch (wal->overpicnum)
|
|
{
|
|
case FANSPRITE:
|
|
//wal.cstat |= CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN; Original code assigned this to 'wall', i.e. wall[0]
|
|
animwall[numanimwalls].wall = wal;
|
|
numanimwalls++;
|
|
break;
|
|
case BIGFORCE:
|
|
animwall[numanimwalls].wall = wal;
|
|
numanimwalls++;
|
|
continue;
|
|
}
|
|
|
|
wal->extra = -1;
|
|
|
|
switch (wal->picnum)
|
|
{
|
|
case SCREENBREAK6:
|
|
case SCREENBREAK7:
|
|
case SCREENBREAK8:
|
|
for (j = SCREENBREAK6; j <= SCREENBREAK8; j++)
|
|
tloadtile(j);
|
|
animwall[numanimwalls].wall = wal;
|
|
animwall[numanimwalls].tag = -1;
|
|
numanimwalls++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Invalidate textures in sector behind mirror
|
|
for (i = 0; i < mirrorcnt; i++)
|
|
{
|
|
for (auto& mwal : wallsofsector(mirrorsector[i]))
|
|
{
|
|
mwal.picnum = MIRROR;
|
|
mwal.overpicnum = MIRROR;
|
|
}
|
|
}
|
|
thunder_brightness = 0;
|
|
}
|
|
|
|
|
|
END_DUKE_NS
|