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enet
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jaudiolib
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Fix three (probably harmless) maybe-uninitialized warnings.
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2012-09-13 07:07:21 +00:00 |
jmact
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patch from jfmact: "added c++ trimming to header" mathutil.h
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2012-09-13 07:06:47 +00:00 |
lunatic
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Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
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2012-09-02 14:09:49 +00:00 |
misc
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xdelta3
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Replace some literal statnums with the corrensponding STAT_...
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2012-09-12 09:46:21 +00:00 |
actors.h
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anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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animvpx.c
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animvpx.h
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astub.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
common.c
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OSD command 'map': entering a name with a '*' wildcard lists those that match.
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2012-09-08 22:18:31 +00:00 |
common_game.h
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config.c
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config.h
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demo.c
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With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
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2012-09-15 15:28:30 +00:00 |
demo.h
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With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
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2012-09-15 15:28:30 +00:00 |
duke3d.h
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Clean up some timing-related code.
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2012-09-08 22:18:40 +00:00 |
function.h
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game.c
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Add a profiling option to the 'demo' OSD command.
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2012-09-15 15:28:26 +00:00 |
game.h
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
gamedef.c
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Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails
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2012-09-05 17:25:40 +00:00 |
gamedef.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamedefs.h
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gameexec.c
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
gameexec.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamestructures.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.h
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global.c
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global.h
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GNU.TXT
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grpscan.c
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grpscan.h
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input.c
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input.h
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keys.h
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m32def.c
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Fix three (probably harmless) maybe-uninitialized warnings.
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2012-09-13 07:07:21 +00:00 |
m32def.h
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m32exec.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
m32structures.c
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m32vars.c
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macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Possible fix for saving the "Fav priority" autoswitch setting.
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2012-09-13 07:02:56 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
net.h
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old.diff
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osdcmds.c
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With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
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2012-09-15 15:28:30 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Revise EVENT_CHANGEWEAPON so that RETURN has no effect except for two values. -1 will cancel the weapon switch. -2 will override the switch to whatever value p->curr_weapon is set in the course of the event.
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2012-09-13 07:06:11 +00:00 |
player.h
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Remove commented out AI Duke opponent code.
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2012-09-02 14:02:04 +00:00 |
premap.c
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Replace some literal statnums with the corrensponding STAT_...
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2012-09-12 09:46:21 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
savegame.h
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Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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2012-09-05 17:25:43 +00:00 |
sdlmusic.c
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sector.c
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Replace some literal statnums with the corrensponding STAT_...
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2012-09-12 09:46:21 +00:00 |
sector.h
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
soundefs.h
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sounds.c
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
sounds.h
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sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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