raze/polymer/eduke32/source
2012-09-15 15:28:30 +00:00
..
enet
jaudiolib Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
jmact patch from jfmact: "added c++ trimming to header" mathutil.h 2012-09-13 07:06:47 +00:00
lunatic Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
misc
xdelta3
_functio.h
_midi.h
_rts.h
actors.c Replace some literal statnums with the corrensponding STAT_... 2012-09-12 09:46:21 +00:00
actors.h
anim.c Move G_HandleAsync() into game.h as 'static inline' and use everywhere else. 2012-09-05 17:25:34 +00:00
anim.h
animvpx.c
animvpx.h
astub.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
common.c OSD command 'map': entering a name with a '*' wildcard lists those that match. 2012-09-08 22:18:31 +00:00
common_game.h
config.c
config.h
demo.c With SDL 1.2 builds, make the profiling be cancelable by pressing any key. 2012-09-15 15:28:30 +00:00
demo.h With SDL 1.2 builds, make the profiling be cancelable by pressing any key. 2012-09-15 15:28:30 +00:00
duke3d.h Clean up some timing-related code. 2012-09-08 22:18:40 +00:00
function.h
game.c Add a profiling option to the 'demo' OSD command. 2012-09-15 15:28:26 +00:00
game.h Replace most other literal SEs/STs by symbolic enumeration values. 2012-09-08 22:18:44 +00:00
gamedef.c Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails 2012-09-05 17:25:40 +00:00
gamedef.h Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamedefs.h
gameexec.c Replace some more literal SE numbers, rename a couple of functions. 2012-09-12 09:45:14 +00:00
gameexec.h Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamestructures.c Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamevars.c Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamevars.h
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
m32def.h
m32exec.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c Possible fix for saving the "Fav priority" autoswitch setting. 2012-09-13 07:02:56 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Move G_HandleAsync() into game.h as 'static inline' and use everywhere else. 2012-09-05 17:25:34 +00:00
net.h
old.diff
osdcmds.c With SDL 1.2 builds, make the profiling be cancelable by pressing any key. 2012-09-15 15:28:30 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Revise EVENT_CHANGEWEAPON so that RETURN has no effect except for two values. -1 will cancel the weapon switch. -2 will override the switch to whatever value p->curr_weapon is set in the course of the event. 2012-09-13 07:06:11 +00:00
player.h Remove commented out AI Duke opponent code. 2012-09-02 14:02:04 +00:00
premap.c Replace some literal statnums with the corrensponding STAT_... 2012-09-12 09:46:21 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c Replace most other literal SEs/STs by symbolic enumeration values. 2012-09-08 22:18:44 +00:00
savegame.h Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti. 2012-09-05 17:25:43 +00:00
sdlmusic.c
sector.c Replace some literal statnums with the corrensponding STAT_... 2012-09-12 09:46:21 +00:00
sector.h Replace some more literal SE numbers, rename a couple of functions. 2012-09-12 09:45:14 +00:00
soundefs.h
sounds.c Replace most other literal SEs/STs by symbolic enumeration values. 2012-09-08 22:18:44 +00:00
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c