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hw_bunchdrawer.cpp
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- added workaround to render the crane in WT's 'Docks' map correctly.
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2022-06-26 09:36:01 +02:00 |
hw_bunchdrawer.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_clipper.cpp
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- do the unlink properly when replacing a clip node.
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2022-01-07 00:22:02 +01:00 |
hw_clipper.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_drawinfo.cpp
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- fixed rendering of non-orthogonal wall sprites.
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2022-07-04 09:11:24 +02:00 |
hw_drawinfo.h
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- added sorting for wall sprites attached to non-orthogonal walls.
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2022-01-13 20:55:55 +01:00 |
hw_drawlist.cpp
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- do not use floor sprites for splitting geometry.
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2022-01-14 00:49:57 +01:00 |
hw_drawlist.h
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- added sorting for wall sprites attached to non-orthogonal walls.
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2022-01-13 20:55:55 +01:00 |
hw_drawlistadd.cpp
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- do not use floor sprites for splitting geometry.
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2022-01-14 00:49:57 +01:00 |
hw_drawstructs.h
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- function for checking wall sprites’ need for recalculation
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2022-05-24 00:10:36 +02:00 |
hw_flats.cpp
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- renamed PlanesAtPointf to PlanesAtPoint
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2022-02-15 22:18:24 +01:00 |
hw_lighting.cpp
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- menu entries for light modes, plus handling of overbright shades.
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2022-01-11 00:19:15 +01:00 |
hw_portal.cpp
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- use float wall positions in portal code.
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2022-02-15 22:18:26 +01:00 |
hw_portal.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_setcolor.cpp
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- fixed bad assumption about g_visibility == 0 meaning fullbright.
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2022-02-19 11:30:35 +01:00 |
hw_sky.cpp
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- pass shade values to sky renderer
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2022-04-19 14:44:10 +02:00 |
hw_skyportal.cpp
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- fixed sky panning.
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2022-06-06 10:12:26 +02:00 |
hw_sprites.cpp
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- Backend update from GZDoom.
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2022-07-23 12:05:27 +02:00 |
hw_walls.cpp
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
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2022-08-03 14:13:42 +02:00 |
hw_walls_vertex.cpp
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- added wall edge splitting for gl_seamless.
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2021-12-30 09:58:44 +01:00 |