raze/source/games
Mitchell Richters 7da3c62ea8 - Blood: Repair velocity scaling in ConcussSprite().
* Issue originates back from 645c606e39.
* During initial floatification, the velocity addition was changed a mulscale of 16 to 12, quadrupling the amplification.
* A lot's changed since then, but we can restore the size of the velocity by simply dividing the size value by 4x.
* Turned into a reciprocal as well to avoid division.
* Fixes #860.
2023-03-15 19:42:33 +11:00
..
blood - Blood: Repair velocity scaling in ConcussSprite(). 2023-03-15 19:42:33 +11:00
duke - Clean up other PlayerAngles interfaces for consistency. 2023-03-14 21:45:38 +11:00
exhumed PCExhumed: Fixed Ignited sprite anim issue that could cause invalid array access. 2023-03-15 17:20:29 +11:00
sw - SW: Remove getViewHeightDiff() call in player sprite draw code. 2023-03-15 19:42:33 +11:00