mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-01 00:21:31 +00:00
727 lines
16 KiB
C++
727 lines
16 KiB
C++
//-------------------------------------------------------------------------
|
||
/*
|
||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||
Copyright (C) 2019 Nuke.YKT
|
||
Copyright (C) 2020 Christoph Oelckers
|
||
|
||
This file is part of Raze.
|
||
|
||
Raze is free software; you can redistribute it and/or
|
||
modify it under the terms of the GNU General Public License version 2
|
||
as published by the Free Software Foundation.
|
||
|
||
This program is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
||
See the GNU General Public License for more details.
|
||
|
||
You should have received a copy of the GNU General Public License
|
||
along with this program; if not, write to the Free Software
|
||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
*/
|
||
//-------------------------------------------------------------------------
|
||
|
||
#include "ns.h"
|
||
#include <set>
|
||
#include "build.h"
|
||
#include "printf.h"
|
||
#include "blood.h"
|
||
#include "secrets.h"
|
||
#include "serializer.h"
|
||
#include "bloodactor.h"
|
||
|
||
BEGIN_BLD_NS
|
||
|
||
|
||
const int kMaxID = 1024;
|
||
RXBUCKET rxBucket[kChannelMax];
|
||
unsigned short bucketHead[kMaxID + 1];
|
||
static int bucketCount;
|
||
static std::multiset<EVENT> queue;
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
static int GetBucketChannel(const RXBUCKET* pBucket)
|
||
{
|
||
switch (pBucket->type)
|
||
{
|
||
case SS_SECTOR:
|
||
{
|
||
auto pSector = §or[pBucket->rxindex];
|
||
assert(pSector->hasX());
|
||
return pSector->xs().rxID;
|
||
}
|
||
case SS_WALL:
|
||
{
|
||
auto pWall = &wall[pBucket->rxindex];
|
||
assert(pWall->hasX());
|
||
return pWall->xw().rxID;
|
||
}
|
||
|
||
case SS_SPRITE:
|
||
return pBucket->GetActor()? pBucket->GetActor()->x().rxID : 0;
|
||
}
|
||
|
||
Printf(PRINT_HIGH, "Unexpected rxBucket type %d", pBucket->type);
|
||
return 0;
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
static int CompareChannels(const RXBUCKET* ref1, const RXBUCKET* ref2)
|
||
{
|
||
return GetBucketChannel(ref1) - GetBucketChannel(ref2);
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
static RXBUCKET* SortGetMiddle(RXBUCKET* a1, RXBUCKET* a2, RXBUCKET* a3)
|
||
{
|
||
if (CompareChannels(a1, a2) > 0)
|
||
{
|
||
if (CompareChannels(a1, a3) > 0)
|
||
{
|
||
if (CompareChannels(a2, a3) > 0)
|
||
return a2;
|
||
return a3;
|
||
}
|
||
return a1;
|
||
}
|
||
else
|
||
{
|
||
if (CompareChannels(a1, a3) < 0)
|
||
{
|
||
if (CompareChannels(a2, a3) > 0)
|
||
return a3;
|
||
return a2;
|
||
}
|
||
return a1;
|
||
}
|
||
}
|
||
|
||
static void SortSwap(RXBUCKET* a, RXBUCKET* b)
|
||
{
|
||
RXBUCKET t = *a;
|
||
*a = *b;
|
||
*b = t;
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
static void SortRXBucket(int nCount)
|
||
{
|
||
RXBUCKET* v144[32];
|
||
int vc4[32];
|
||
int v14 = 0;
|
||
RXBUCKET* pArray = rxBucket;
|
||
while (true)
|
||
{
|
||
while (nCount > 1)
|
||
{
|
||
if (nCount < 16)
|
||
{
|
||
for (int nDist = 3; nDist > 0; nDist -= 2)
|
||
{
|
||
for (RXBUCKET* pI = pArray + nDist; pI < pArray + nCount; pI += nDist)
|
||
{
|
||
for (RXBUCKET* pJ = pI; pJ > pArray && CompareChannels(pJ - nDist, pJ) > 0; pJ -= nDist)
|
||
{
|
||
SortSwap(pJ, pJ - nDist);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
RXBUCKET * middle = pArray + nCount / 2;
|
||
if (nCount > 29)
|
||
{
|
||
RXBUCKET* first = pArray;
|
||
RXBUCKET* last = pArray + nCount - 1;
|
||
if (nCount > 42)
|
||
{
|
||
int eighth = nCount / 8;
|
||
first = SortGetMiddle(first, first + eighth, first + eighth * 2);
|
||
middle = SortGetMiddle(middle - eighth, middle, middle + eighth);
|
||
last = SortGetMiddle(last - eighth * 2, last - eighth, last);
|
||
}
|
||
middle = SortGetMiddle(first, middle, last);
|
||
}
|
||
RXBUCKET pivot = *middle;
|
||
RXBUCKET* first = pArray;
|
||
RXBUCKET* last = pArray + nCount - 1;
|
||
RXBUCKET* vbx = first;
|
||
RXBUCKET* v4 = last;
|
||
while (true)
|
||
{
|
||
while (vbx <= v4)
|
||
{
|
||
int nCmp = CompareChannels(vbx, &pivot);
|
||
if (nCmp > 0)
|
||
break;
|
||
if (nCmp == 0)
|
||
{
|
||
SortSwap(vbx, first);
|
||
first++;
|
||
}
|
||
vbx++;
|
||
}
|
||
while (vbx <= v4)
|
||
{
|
||
int nCmp = CompareChannels(v4, &pivot);
|
||
if (nCmp < 0)
|
||
break;
|
||
if (nCmp == 0)
|
||
{
|
||
SortSwap(v4, last);
|
||
last--;
|
||
}
|
||
v4--;
|
||
}
|
||
if (vbx > v4)
|
||
break;
|
||
SortSwap(vbx, v4);
|
||
v4--;
|
||
vbx++;
|
||
}
|
||
RXBUCKET* v2c = pArray + nCount;
|
||
int vt = int(min(vbx - first, first - pArray));
|
||
for (int i = 0; i < vt; i++)
|
||
{
|
||
SortSwap(&vbx[i - vt], &pArray[i]);
|
||
}
|
||
vt = int(min(last - v4, v2c - last - 1));
|
||
for (int i = 0; i < vt; i++)
|
||
{
|
||
SortSwap(&v2c[i - vt], &vbx[i]);
|
||
}
|
||
int vvsi = int(last - v4);
|
||
int vvdi = int(vbx - first);
|
||
if (vvsi >= vvdi)
|
||
{
|
||
vc4[v14] = vvsi;
|
||
v144[v14] = v2c - vvsi;
|
||
nCount = vvdi;
|
||
v14++;
|
||
}
|
||
else
|
||
{
|
||
vc4[v14] = vvdi;
|
||
v144[v14] = pArray;
|
||
nCount = vvsi;
|
||
pArray = v2c - vvsi;
|
||
v14++;
|
||
}
|
||
}
|
||
if (v14 == 0)
|
||
return;
|
||
v14--;
|
||
pArray = v144[v14];
|
||
nCount = vc4[v14];
|
||
}
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
static void createBucketHeads()
|
||
{
|
||
int i, j;
|
||
// create the list of header indices
|
||
for (i = 0, j = 0; i < kMaxID; i++)
|
||
{
|
||
bucketHead[i] = (short)j;
|
||
while (j < bucketCount && GetBucketChannel(&rxBucket[j]) == i)
|
||
{
|
||
j++;
|
||
}
|
||
}
|
||
bucketHead[i] = (short)j;
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
void evInit()
|
||
{
|
||
int nCount = 0;
|
||
|
||
queue.clear();
|
||
memset(rxBucket, 0, sizeof(rxBucket));
|
||
|
||
// add all the tags to the bucket array
|
||
for(auto& sect : sectors())
|
||
{
|
||
if (sect.hasX() && sect.xs().rxID > 0)
|
||
{
|
||
assert(nCount < kChannelMax);
|
||
rxBucket[nCount].type = SS_SECTOR;
|
||
rxBucket[nCount].rxindex = sectnum(§);
|
||
nCount++;
|
||
}
|
||
}
|
||
|
||
for(auto& wal: walls())
|
||
{
|
||
if (wal.hasX() && wal.xw().rxID > 0)
|
||
{
|
||
assert(nCount < kChannelMax);
|
||
rxBucket[nCount].type = SS_WALL;
|
||
rxBucket[nCount].rxindex = wallnum(&wal);
|
||
nCount++;
|
||
}
|
||
}
|
||
|
||
BloodLinearSpriteIterator it;
|
||
while (auto actor = it.Next())
|
||
{
|
||
if (actor->hasX() && actor->x().rxID > 0)
|
||
{
|
||
assert(nCount < kChannelMax);
|
||
rxBucket[nCount].type = SS_SPRITE;
|
||
rxBucket[nCount].rxindex = 0;
|
||
rxBucket[nCount].actor = actor;
|
||
nCount++;
|
||
}
|
||
}
|
||
|
||
SortRXBucket(nCount);
|
||
bucketCount = nCount;
|
||
createBucketHeads();
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
static bool evGetSourceState(int type, int nIndex, DBloodActor* actor)
|
||
{
|
||
switch (type)
|
||
{
|
||
case SS_SECTOR:
|
||
return sector[nIndex].hasX() && sector[nIndex].xs().state != 0;
|
||
|
||
case SS_WALL:
|
||
return wall[nIndex].hasX() && wall[nIndex].xw().state != 0;
|
||
|
||
case SS_SPRITE:
|
||
if (actor->hasX())
|
||
return actor->x().state != 0;
|
||
}
|
||
|
||
// shouldn't reach this point
|
||
return false;
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
void evSend(DBloodActor* actor, int nIndex, int nType, int rxId, COMMAND_ID command)
|
||
{
|
||
switch (command) {
|
||
case kCmdState:
|
||
command = evGetSourceState(nType, nIndex, actor) ? kCmdOn : kCmdOff;
|
||
break;
|
||
case kCmdNotState:
|
||
command = evGetSourceState(nType, nIndex, actor) ? kCmdOff : kCmdOn;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
EVENT event;
|
||
event.actor = actor;
|
||
event.index_ = nIndex;
|
||
event.type = nType;
|
||
event.cmd = command;
|
||
|
||
switch (rxId) {
|
||
case kChannelTextOver:
|
||
if (command >= kCmdNumberic) trTextOver(command - kCmdNumberic);
|
||
else viewSetSystemMessage("Invalid TextOver command by xobject #%d (object type %d)", nIndex, nType);
|
||
return;
|
||
case kChannelLevelExitNormal:
|
||
levelEndLevel(0);
|
||
return;
|
||
case kChannelLevelExitSecret:
|
||
levelEndLevel(1);
|
||
return;
|
||
#ifdef NOONE_EXTENSIONS
|
||
// finished level and load custom level <20> via numbered command.
|
||
case kChannelModernEndLevelCustom:
|
||
if (command >= kCmdNumberic) levelEndLevelCustom(command - kCmdNumberic);
|
||
else viewSetSystemMessage("Invalid Level-Exit# command by xobject #%d (object type %d)", nIndex, nType);
|
||
return;
|
||
#endif
|
||
case kChannelSetTotalSecrets:
|
||
if (command >= kCmdNumberic) gSecretMgr.SetCount(command - kCmdNumberic);
|
||
else viewSetSystemMessage("Invalid Total-Secrets command by xobject #%d (object type %d)", nIndex, nType);
|
||
break;
|
||
case kChannelSecretFound:
|
||
if (actor != nullptr) nIndex = actor->GetIndex(); // the hint system needs the sprite index.
|
||
if (SECRET_Trigger(nIndex + 65536 * nType)) // if the hint system knows this secret it's a retrigger - skip that.
|
||
{
|
||
if (command >= kCmdNumberic)
|
||
{
|
||
gSecretMgr.Found(command - kCmdNumberic);
|
||
if (gGameOptions.nGameType == 0)
|
||
{
|
||
viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
|
||
}
|
||
}
|
||
else viewSetSystemMessage("Invalid Trigger-Secret command by xobject #%d (object type %d)", nIndex, nType);
|
||
}
|
||
break;
|
||
case kChannelRemoteBomb0:
|
||
case kChannelRemoteBomb1:
|
||
case kChannelRemoteBomb2:
|
||
case kChannelRemoteBomb3:
|
||
case kChannelRemoteBomb4:
|
||
case kChannelRemoteBomb5:
|
||
case kChannelRemoteBomb6:
|
||
case kChannelRemoteBomb7:
|
||
{
|
||
BloodStatIterator it(kStatThing);
|
||
while (auto actor = it.Next())
|
||
{
|
||
spritetype* pSprite = &actor->s();
|
||
if (pSprite->flags & 32)
|
||
continue;
|
||
if (actor->hasX())
|
||
{
|
||
XSPRITE* pXSprite = &actor->x();
|
||
if (pXSprite->rxID == rxId)
|
||
trMessageSprite(actor, event);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
case kChannelTeamAFlagCaptured:
|
||
case kChannelTeamBFlagCaptured:
|
||
{
|
||
BloodStatIterator it(kStatItem);
|
||
while (auto actor = it.Next())
|
||
{
|
||
spritetype* pSprite = &actor->s();
|
||
if (pSprite->flags & 32)
|
||
continue;
|
||
if (actor->hasX())
|
||
{
|
||
XSPRITE* pXSprite = &actor->x();
|
||
if (pXSprite->rxID == rxId)
|
||
trMessageSprite(actor, event);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
default:
|
||
break;
|
||
}
|
||
|
||
#ifdef NOONE_EXTENSIONS
|
||
if (gModernMap)
|
||
{
|
||
// allow to send commands on player sprites
|
||
PLAYER* pPlayer = NULL;
|
||
if (playerRXRngIsFine(rxId))
|
||
{
|
||
if ((pPlayer = getPlayerById((rxId - kChannelPlayer7) + kMaxPlayers)) != nullptr)
|
||
trMessageSprite(pPlayer->actor, event);
|
||
}
|
||
else if (rxId == kChannelAllPlayers)
|
||
{
|
||
for (int i = 0; i < kMaxPlayers; i++)
|
||
{
|
||
if ((pPlayer = getPlayerById(i)) != nullptr)
|
||
trMessageSprite(pPlayer->actor, event);
|
||
}
|
||
return;
|
||
}
|
||
|
||
}
|
||
#endif
|
||
for (int i = bucketHead[rxId]; i < bucketHead[rxId + 1]; i++)
|
||
{
|
||
if (!event.isObject(rxBucket[i].type, rxBucket[i].actor, rxBucket[i].rxindex))
|
||
{
|
||
switch (rxBucket[i].type)
|
||
{
|
||
case 6:
|
||
trMessageSector(rxBucket[i].rxindex, event);
|
||
break;
|
||
case 0:
|
||
trMessageWall(rxBucket[i].rxindex, event);
|
||
break;
|
||
case 3:
|
||
{
|
||
auto actor = rxBucket[i].GetActor();
|
||
|
||
if (actor && actor->hasX() && !(actor->s().flags & 32))
|
||
{
|
||
if (actor->x().rxID > 0)
|
||
trMessageSprite(actor, event);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
void evPost_(DBloodActor* actor, int nIndex, int nType, unsigned int nDelta, COMMAND_ID command)
|
||
{
|
||
assert(command != kCmdCallback);
|
||
if (command == kCmdState) command = evGetSourceState(nType, nIndex, actor) ? kCmdOn : kCmdOff;
|
||
else if (command == kCmdNotState) command = evGetSourceState(nType, nIndex, actor) ? kCmdOff : kCmdOn;
|
||
EVENT evn = {actor, nIndex, (int8_t)nType, (int8_t)command, 0, PlayClock + (int)nDelta };
|
||
queue.insert(evn);
|
||
}
|
||
|
||
void evPost_(DBloodActor* actor, int nIndex, int nType, unsigned int nDelta, CALLBACK_ID callback)
|
||
{
|
||
EVENT evn = {actor, nIndex, (int8_t)nType, kCmdCallback, (int16_t)callback, PlayClock + (int)nDelta };
|
||
queue.insert(evn);
|
||
}
|
||
|
||
|
||
void evPostActor(DBloodActor* actor, unsigned int nDelta, COMMAND_ID command)
|
||
{
|
||
evPost_(actor, 0, SS_SPRITE, nDelta, command);
|
||
}
|
||
|
||
void evPostActor(DBloodActor* actor, unsigned int nDelta, CALLBACK_ID callback)
|
||
{
|
||
evPost_(actor, 0, SS_SPRITE, nDelta, callback);
|
||
}
|
||
|
||
void evPostSector(int index, unsigned int nDelta, COMMAND_ID command)
|
||
{
|
||
evPost_(nullptr, index, SS_SECTOR, nDelta, command);
|
||
}
|
||
|
||
void evPostSector(int index, unsigned int nDelta, CALLBACK_ID callback)
|
||
{
|
||
evPost_(nullptr, index, SS_SECTOR, nDelta, callback);
|
||
}
|
||
|
||
void evPostWall(int index, unsigned int nDelta, COMMAND_ID command)
|
||
{
|
||
evPost_(nullptr, index, SS_WALL, nDelta, command);
|
||
}
|
||
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
void evKill_(DBloodActor* actor, int index, int type)
|
||
{
|
||
for (auto ev = queue.begin(); ev != queue.end();)
|
||
{
|
||
if (ev->isObject(type, actor, index)) ev = queue.erase(ev);
|
||
else ev++;
|
||
}
|
||
}
|
||
|
||
void evKill_(DBloodActor* actor, int index, int type, CALLBACK_ID cb)
|
||
{
|
||
for (auto ev = queue.begin(); ev != queue.end();)
|
||
{
|
||
if (ev->isObject(type, actor, index) && ev->funcID == cb) ev = queue.erase(ev);
|
||
else ev++;
|
||
}
|
||
}
|
||
|
||
void evKillActor(DBloodActor* actor)
|
||
{
|
||
evKill_(actor, 0, SS_SPRITE);
|
||
}
|
||
|
||
void evKillActor(DBloodActor* actor, CALLBACK_ID cb)
|
||
{
|
||
evKill_(actor, 0, SS_SPRITE, cb);
|
||
}
|
||
|
||
void evKillWall(int wal)
|
||
{
|
||
evKill_(nullptr, wal, SS_WALL);
|
||
}
|
||
|
||
void evKillSector(int sec)
|
||
{
|
||
evKill_(nullptr, sec, SS_SECTOR);
|
||
}
|
||
|
||
// these have no target.
|
||
void evSendGame(int rxId, COMMAND_ID command)
|
||
{
|
||
evSend(nullptr, 0, 0, rxId, command);
|
||
}
|
||
|
||
void evSendActor(DBloodActor* actor, int rxId, COMMAND_ID command)
|
||
{
|
||
evSend(actor, 0, SS_SPRITE, rxId, command);
|
||
}
|
||
|
||
void evSendSector(int index, int rxId, COMMAND_ID command)
|
||
{
|
||
evSend(nullptr, index, SS_SECTOR, rxId, command);
|
||
}
|
||
|
||
void evSendWall(walltype* wal, int rxId, COMMAND_ID command)
|
||
{
|
||
evSend(nullptr, wallnum(wal), SS_WALL, rxId, command);
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
void evProcess(unsigned int time)
|
||
{
|
||
while (queue.size() > 0 && (int)time >= queue.begin()->priority)
|
||
{
|
||
EVENT event = *queue.begin();
|
||
queue.erase(queue.begin());
|
||
if (event.type == SS_SPRITE)
|
||
{
|
||
// Don't call events on destroyed actors. Seems to happen occasionally.
|
||
if (!event.actor || event.actor->s().statnum == kStatFree) continue;
|
||
}
|
||
|
||
if (event.cmd == kCmdCallback)
|
||
{
|
||
assert(event.funcID < kCallbackMax);
|
||
assert(gCallback[event.funcID] != nullptr);
|
||
gCallback[event.funcID](event.actor, event.index_);
|
||
}
|
||
else
|
||
{
|
||
switch (event.type)
|
||
{
|
||
case SS_SECTOR:
|
||
trMessageSector(event.index_, event);
|
||
break;
|
||
case SS_WALL:
|
||
trMessageWall(event.index_, event);
|
||
break;
|
||
case SS_SPRITE:
|
||
trMessageSprite(event.actor, event);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
FSerializer& Serialize(FSerializer& arc, const char* keyname, EVENT& w, EVENT* def)
|
||
{
|
||
if (arc.BeginObject(keyname))
|
||
{
|
||
arc("type", w.type);
|
||
if (w.type != SS_SPRITE) arc("index", w.index_);
|
||
else arc("index", w.actor);
|
||
arc("command", w.cmd)
|
||
("func", w.funcID)
|
||
("prio", w.priority)
|
||
.EndObject();
|
||
}
|
||
return arc;
|
||
}
|
||
|
||
FSerializer& Serialize(FSerializer& arc, const char* keyname, RXBUCKET& w, RXBUCKET* def)
|
||
{
|
||
if (arc.BeginObject(keyname))
|
||
{
|
||
arc("type", w.type);
|
||
if (w.type != SS_SPRITE) arc("index", w.rxindex);
|
||
else arc("index", w.actor);
|
||
arc.EndObject();
|
||
}
|
||
return arc;
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
void SerializeEvents(FSerializer& arc)
|
||
{
|
||
if (arc.BeginObject("events"))
|
||
{
|
||
arc("bucketcount", bucketCount)
|
||
.Array("buckets", rxBucket, bucketCount)
|
||
.Array("buckethead", bucketHead, countof(bucketHead));
|
||
|
||
int numEvents = (int)queue.size();
|
||
arc("eventcount", numEvents);
|
||
if (arc.BeginArray("events"))
|
||
{
|
||
if (arc.isReading())
|
||
{
|
||
queue.clear();
|
||
EVENT ev;
|
||
for (int i = 0; i < numEvents; i++)
|
||
{
|
||
arc(nullptr, ev);
|
||
queue.insert(ev);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (auto item : queue)
|
||
{
|
||
arc(nullptr, item);
|
||
}
|
||
}
|
||
arc.EndArray();
|
||
}
|
||
arc.EndObject();
|
||
}
|
||
}
|
||
|
||
END_BLD_NS
|