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* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within. * For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit. * For RR, replace a few misused bits with some bools inside of `player_struct`. * Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz). |
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