.. |
console
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
menu
|
- Use isNamWW2GI() in more places.
|
2021-07-11 12:41:08 +10:00 |
music
|
- removed the non-functional and long abandoned level music alias feature.
|
2021-05-12 21:48:40 +02:00 |
nodebuilder
|
- don't let the triangulator choke on empty sectors.
|
2021-05-23 17:19:01 +02:00 |
rendering
|
- Check for maps with bad setup of their wall lists.
|
2021-07-06 10:29:24 +02:00 |
textures
|
- fixed texture lookup for hightile lookup.
|
2021-07-13 08:38:24 +02:00 |
automap.cpp
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
automap.h
|
- Automap: Put in framework to interpolate automap player.
|
2021-01-02 18:23:01 +11:00 |
binaryangle.h
|
- fixed some very noisy warnings in two headers.
|
2021-05-12 21:47:32 +02:00 |
cheathandler.cpp
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheathandler.h
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheats.cpp
|
- Fix -map command-line argument not working.
|
2021-06-24 18:49:26 +10:00 |
cheats.h
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
ct_chat.cpp
|
- license correction for ct_chat.cpp
|
2021-04-05 08:59:06 +02:00 |
d_net.cpp
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
d_net.h
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
|
- d_protocol: Change horz/avel pack/unpacking from long to float.
|
2020-10-09 16:18:28 +11:00 |
d_protocol.h
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
|
- Blood: JSON serializer for triggers
|
2020-11-21 20:25:06 +01:00 |
defparser.cpp
|
- fixed crash when parsing malformed .def file
|
2021-07-11 10:16:26 +03:00 |
g_mapinfo.cpp
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
g_mapinfo.h
|
- summary screens, too.
|
2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
|
- renamed some constants.
|
2021-06-24 14:14:16 +02:00 |
gameconfigfile.h
|
|
|
gamecontrol.cpp
|
- Remove some remains of Redneck Deer Huntin'.
|
2021-07-11 12:44:31 +10:00 |
gamecontrol.h
|
- SW: Set default skill level to match original release and what the manual says is default.
|
2021-07-11 12:08:12 +10:00 |
gamecvars.cpp
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
gamecvars.h
|
- SW: Rename cl_smoothsway to cl_swsmoothsway and enable by default
|
2021-07-10 22:07:05 +10:00 |
gamefuncs.cpp
|
- fixed more warnings in 'core'.
|
2021-05-12 21:47:32 +02:00 |
gamefuncs.h
|
- map fix for Hickston Swamp (RR mod) E1L3:
|
2021-06-13 09:32:30 +02:00 |
gamehud.cpp
|
Merge branch 'master' into newrenderer2
|
2021-04-11 14:38:56 +02:00 |
gamehud.h
|
- moved backend independent HUD code out of glbackend.cpp.
|
2021-04-11 08:40:18 +02:00 |
gameinput.cpp
|
- fixed more warnings in 'core'.
|
2021-05-12 21:47:32 +02:00 |
gameinput.h
|
- Clean-up of input functions.
|
2021-04-21 20:41:04 +10:00 |
gamestruct.h
|
- reorganized loading of textures.
|
2021-06-01 11:05:26 +02:00 |
gi.cpp
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
gi.h
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
initfs.cpp
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
inputstate.cpp
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
inputstate.h
|
- generalized the special key handling for skipping cutscenes.
|
2021-04-20 15:01:26 +02:00 |
interpolate.cpp
|
- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
|
2021-04-03 10:26:02 +02:00 |
interpolate.h
|
- moved setsectinterpolate/clearsectinterpolate into the backend.
|
2021-01-04 10:37:14 +01:00 |
intvec.h
|
- fixed interpolation issues with sector objects in SW.
|
2021-03-29 09:25:26 +02:00 |
iterators.h
|
fixed undefined end of list behavior of iterators
|
2020-10-18 12:14:05 +02:00 |
mainloop.cpp
|
- Fix maps loaded from the command line starting with corrupted sectors.
|
2021-06-24 18:50:10 +10:00 |
maphack.cpp
|
- map fix for Hickston Swamp (RR mod) E1L3:
|
2021-06-13 09:32:30 +02:00 |
mapinfo.cpp
|
- Fix -map command-line argument not working.
|
2021-06-24 18:49:26 +10:00 |
mapinfo.h
|
- add some hackery to deal with WT's bosses.
|
2021-05-29 13:12:50 +02:00 |
maploader.cpp
|
- fixed more warnings in 'core'.
|
2021-05-12 21:47:32 +02:00 |
mathutil.cpp
|
- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
|
2021-07-10 22:08:48 +10:00 |
mathutil.h
|
|
|
ns.h
|
- took all script exports out of the namespaces.
|
2020-10-10 10:11:22 +02:00 |
packet.h
|
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
|
2020-11-07 17:53:11 +11:00 |
palette.cpp
|
- layout adjustments for localized texts.
|
2021-05-31 21:20:31 +02:00 |
palette.h
|
- seems I missed a bit...
|
2021-04-21 18:34:34 +02:00 |
precache.cpp
|
Merge branch 'scriptable_cutscenes' into newrenderer
|
2021-05-02 22:37:46 +02:00 |
precache.h
|
- migrated RR's cutscene definitions.
|
2021-05-02 13:12:24 +02:00 |
quotemgr.h
|
|
|
quotes.cpp
|
|
|
raze_music.cpp
|
- Use the new isSWALL() wrapper everywhere.
|
2021-07-11 12:40:01 +10:00 |
raze_music.h
|
- removed the non-functional and long abandoned level music alias feature.
|
2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
|
- Blood: add a dummy sound entry at index 0.
|
2021-04-12 00:31:36 +02:00 |
raze_sound.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
razefont.cpp
|
Fix so small font is displayed correctly
|
2021-06-20 16:34:26 +02:00 |
razefont.h
|
- reorganized loading of textures.
|
2021-06-01 11:05:26 +02:00 |
rts.cpp
|
- fixed more warnings in 'core'.
|
2021-05-12 21:47:32 +02:00 |
rts.h
|
|
|
savegamehelp.cpp
|
- Exhumed: fix animation stopping for inventory torch item.
|
2021-05-16 20:25:56 +02:00 |
savegamehelp.h
|
- Exhumed: moved nPlayerItem into PlayerList
|
2021-05-15 10:25:37 +02:00 |
scancodes.h
|
|
|
screenjob.cpp
|
- halt the game timer when setting up a cutscene and when starting movie playback.
|
2021-05-23 14:36:54 +02:00 |
screenjob_.h
|
- silenced some warnings.
|
2021-05-22 15:34:04 +02:00 |
screenshot.cpp
|
|
|
searchpaths.cpp
|
- Remove some remains of Redneck Deer Huntin'.
|
2021-07-11 12:44:31 +10:00 |
secrets.cpp
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
secrets.h
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
sectorgeometry.cpp
|
- Check for maps with bad setup of their wall lists.
|
2021-07-06 10:29:24 +02:00 |
sectorgeometry.h
|
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
|
2021-04-03 12:44:30 +02:00 |
serialize_obj.h
|
|
|
statistics.cpp
|
|
|
statistics.h
|
|
|
statusbar.h
|
- removed all leftover parts of the native status bars.
|
2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
|
- Use isRR() in more places.
|
2021-07-11 12:40:46 +10:00 |
uiinput.h
|
|
|
version.h
|
- depth bias fixes.
|
2021-06-09 00:47:13 +02:00 |
zcompile.cpp
|
|
|