mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-02 17:11:51 +00:00
f103e33300
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time. Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
212 lines
3.7 KiB
Text
212 lines
3.7 KiB
Text
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class RedneckCactusLargeYellow : DukeActor
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{
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default
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{
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statnum STAT_ACTOR;
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SpriteSet "CACTUSLARGEYELLOW";
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}
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override void onHurt(DukePlayer p)
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{
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if (p.hurt_delay2 < 8)
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{
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p.actor.extra -= 2;
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p.hurt_delay2 = 16;
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p.pals = Color(32, 32, 0, 0);
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p.actor.PlayActorSound("PLAYER_LONGTERM_PAIN");
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}
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}
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}
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class RedneckCactusLargeBrown : RedneckCactusLargeYellow
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{
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default
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{
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SpriteSet "CACTUSLARGEBROWN";
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}
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}
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class RedneckCactusLargeGreen2 : RedneckCactusLargeYellow
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{
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default
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{
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SpriteSet "CACTUSLARGEGREEN2";
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}
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}
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class RedneckCactusLargeGreen : RedneckCactusLargeYellow
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{
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default
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{
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SpriteSet "CACTUSLARGEGREEN", "CACTUSWITHHOLES";
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}
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override void onHit(DukeActor hitter)
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{
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if (self.SpriteSetIndex == 0)
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{
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if (self.pal != 4)
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{
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self.setSpriteSetImage(1);
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if (self.lotag != 0)
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{
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DukeSpriteIterator it;
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for(let act = it.First(); act; act = it.Next())
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{
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if (act is 'RedneckCactusLargeGreen' && act.spriteSetIndex == 0 && act.pal == 4)
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{
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if (self.lotag == act.lotag)
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act.setSpriteSetImage(1);
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}
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}
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}
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}
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}
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else
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{
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if (self.pal != 4)
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{
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self.PlayActorSound("SQUISHED");
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if (self.lotag != 0)
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{
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DukeSpriteIterator it;
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for(let act = it.First(); act; act = it.Next())
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{
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if (act is 'RedneckCactusLargeGreen' && act.spriteSetIndex == 1 && act.pal == 4)
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{
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if (self.lotag == act.lotag)
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{
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self.spawnguts('RedneckCactusDebris1', 12);
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self.spawnguts('RedneckCactusDebris2', 3);
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act.scale = (0, 0);
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self.scale = (0, 0);
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}
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}
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}
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}
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else
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{
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self.spawnguts('RedneckCactusDebris1', 12);
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self.spawnguts('RedneckCactusDebris2', 3);
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self.scale = (0, 0);
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}
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}
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}
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}
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override void OnMotoSmash(DukePlayer hitter)
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{
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self.PlayActorSound("SQUISHED");
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if (self.lotag != 0)
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{
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DukeSpriteIterator it;
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for(let act = it.First(); act; act = it.Next())
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{
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if (act is 'RedneckCactusLargeGreen' && act.pal == 4)
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{
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if (self.lotag == act.lotag)
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{
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act.scale = (0, 0);
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}
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}
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}
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}
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self.spawnguts('RedneckCactusDebris1', 12);
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self.spawnguts('RedneckCactusDebris2', 3);
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self.scale = (0, 0);
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}
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}
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class RedneckCactusWithHoles : RedneckCactusLargeGreen
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{
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default
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{
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SpriteSetIndex 1;
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}
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}
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class RedneckCactusDrug : RedneckCactusLargeYellow
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{
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default
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{
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SpriteSet "CACTUSDRUG", "CACTUSSMALL";
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}
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override void onHit(DukeActor hitter)
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{
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if (self.spritesetIndex == 0 && self.pal != 19)
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{
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self.setSpriteSetImage(1);
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}
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else if (self.spritesetIndex == 1)
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{
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self.PlayActorSound("SQUISHED");
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self.spawnguts('RedneckCactusDebris2', 3);
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self.Destroy();
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}
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}
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override void onTouch(DukePlayer toucher)
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{
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if (self.spritesetindex == 0 && self.pal == 19)
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{
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self.pal = 0;
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toucher.DrugMode = 5;
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toucher.actor.extra = gs.max_player_health;
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}
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}
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override void OnMotoSmash(DukePlayer hitter)
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{
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self.spawnguts('RedneckCactusDebris2', 3);
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self.scale = (0, 0);
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}
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}
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class RedneckCactusSmall : RedneckCactusDrug
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{
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default
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{
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SpriteSetIndex 1;
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}
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}
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// ---------------------------------
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class RedneckCactusDebris1 : DukeActor
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{
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default
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{
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statnum STAT_MISC;
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pic "CACTUSDEBRIS1";
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}
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override void Tick()
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{
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if (!self.jibs(false, false, true, true, false, true)) return; // very poor API... Change this when jibs can be scriptified.
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if (self.sector.lotag == 800 && self.pos.Z >= self.sector.floorz - 8)
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self.Destroy();
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}
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override bool animate(tspritetype tspr)
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{
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if (tspr.pal == 6) tspr.shade = -120;
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if (self.sector.shadedsector == 1)
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tspr.shade = 16;
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return true;
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}
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}
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class RedneckCactusDebris2 : RedneckCactusDebris1
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{
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default
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{
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pic "CACTUSDEBRIS2";
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}
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}
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