..
msvc
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
a.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
baselayer.h
SDL: factor out 2x repeated code into keyascfifo_{isfull,insert}.
2013-10-27 21:12:13 +00:00
build.h
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
2013-10-13 09:08:31 +00:00
cache1d.h
Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
2013-04-05 07:48:20 +00:00
common.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
compat.h
Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
2013-10-07 10:03:11 +00:00
crc32.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
dxdidf.h
Fix the DirectInput breakage on Win64.
2012-12-16 05:46:20 +00:00
dxtfilter.h
WIP texture cache refactoring
2013-05-15 02:17:17 +00:00
dynamicgtk.h
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
editor.h
Mapster32: take initial map file name from ExtPreInit()->G_CheckCommandLine().
2013-10-28 21:26:25 +00:00
glbuild.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
glext.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gtkbits.h
ass rape
2009-01-09 09:29:17 +00:00
hightile.h
Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
2012-01-26 21:58:25 +00:00
kplib.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
lunatic.h
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
2013-10-16 19:43:06 +00:00
lzwnew.h
ass rape
2009-01-09 09:29:17 +00:00
m32script.h
LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
2013-05-24 13:54:25 +00:00
mdsprite.h
Fix POLYMER=0 build, cleaning up #include discipline on the way.
2013-02-07 21:01:24 +00:00
mutex.h
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
2013-10-13 09:08:31 +00:00
osd.h
WIP texture cache refactoring
2013-05-15 02:17:17 +00:00
osxbits.h
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
osxmain.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.h
Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu
2013-05-15 14:53:54 +00:00
polymost.h
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
pragmas.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
prlights.h
polymer: add support for negative lights
2012-10-21 04:52:43 +00:00
quicklz.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rawinput.h
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
renderlayer.h
Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
2013-10-08 10:00:44 +00:00
scancodes.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
scriptfile.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sdl_inc.h
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sdlappicon.h
Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
2013-10-07 10:03:11 +00:00
sdlayer.h
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
startwin.editor.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
texcache.h
Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
2013-05-17 03:42:37 +00:00
tracker.hpp
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
tracker_operator.hpp
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
tracker_operators.hpp
Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
2012-11-09 22:31:02 +00:00
winbits.h
In Windows and SDL layers, rename *hitick* to *u64tick*.
2013-07-07 20:59:00 +00:00
winlayer.h
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00