raze/polymer/eduke32
helixhorned 76299ca635 LunaCON: partially implement {save,load}mapstate CON commands.
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.

git-svn-id: https://svn.eduke32.com/eduke32@3794 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:34 +00:00
..
build Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list. 2013-05-20 19:31:18 +00:00
package engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS. 2013-05-16 21:54:55 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc
source LunaCON: partially implement {save,load}mapstate CON commands. 2013-05-20 19:31:34 +00:00
eduke32.sln
eduke32.vcxproj Remove deleted md4 library related files from the Visual Studio project 2013-05-15 02:18:41 +00:00
eduke32.vcxproj.filters Remove deleted md4 library related files from the Visual Studio project 2013-05-15 02:18:41 +00:00
Makefile Lunatic: first prototype of map-text saving. 2013-05-06 19:43:34 +00:00
Makefile.common Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once. 2013-05-17 10:41:57 +00:00
Makefile.deps WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
Makefile.msvc