raze/source/audiolib/include/music.h
hendricks266 1cc9d13ccf The great repository rearrangement of 2017.
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git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00

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C

/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
/**********************************************************************
module: MUSIC.H
author: James R. Dose
date: March 25, 1994
Public header for MUSIC.C
(c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/
#ifndef __MUSIC_H
#define __MUSIC_H
#include "compat.h"
extern int32_t MUSIC_ErrorCode;
enum MUSIC_ERRORS
{
MUSIC_Warning = -2,
MUSIC_Error = -1,
MUSIC_Ok = 0,
MUSIC_MidiError,
};
typedef struct
{
uint32_t tickposition;
uint32_t milliseconds;
uint32_t measure;
uint32_t beat;
uint32_t tick;
} songposition;
#define MUSIC_LoopSong ( 1 == 1 )
#define MUSIC_PlayOnce ( !MUSIC_LoopSong )
const char *MUSIC_ErrorString( int32_t ErrorNumber );
int32_t MUSIC_Init( int32_t SoundCard, int32_t Address );
int32_t MUSIC_Shutdown( void );
void MUSIC_SetVolume( int32_t volume );
int32_t MUSIC_GetVolume( void );
void MUSIC_SetLoopFlag( int32_t loopflag );
void MUSIC_Continue( void );
void MUSIC_Pause( void );
int32_t MUSIC_StopSong( void );
int32_t MUSIC_PlaySong( char *song, int32_t loopflag );
void MUSIC_Update(void);
#endif