raze/source
Christoph Oelckers 758e4ad7cb - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere.
This class is only needed to manage the palette textures used by the indexed render mode, all the rest is available globally.
2020-05-25 00:31:55 +02:00
..
blood - properly implement texture offsets 2020-05-24 13:26:45 +02:00
build - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
common - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
core - fix compilation. 2020-05-25 00:31:55 +02:00
duke3d - properly implement texture offsets 2020-05-24 13:26:45 +02:00
exhumed - properly implement texture offsets 2020-05-24 13:26:45 +02:00
glbackend - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
rr - properly implement texture offsets 2020-05-24 13:26:45 +02:00
sw - use the texture manager to handle texture data. 2020-05-24 23:26:47 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00
CMakeLists.txt - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00