..
enet
jaudiolib
Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
2012-07-06 18:40:54 +00:00
jmact
control layer: comment out some unused functions and stuff.
2012-08-20 21:24:54 +00:00
lunatic
Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
2012-09-02 14:09:49 +00:00
misc
xdelta3
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
2012-06-03 19:20:32 +00:00
_functio.h
Wii: Minor adjustments to the joystick defaults for the Classic Controller.
2012-07-05 17:55:44 +00:00
_midi.h
_rts.h
actors.c
Replace some literal statnums with the corrensponding STAT_...
2012-09-12 09:46:21 +00:00
actors.h
Lunatic: clean up handing of ac/mv internally, add control module.
2012-08-06 20:00:29 +00:00
anim.c
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
2012-09-05 17:25:34 +00:00
anim.h
animvpx.c
VP8: clamp GL texture to edge if possible, preventing potential stray lines
2012-07-13 18:21:00 +00:00
animvpx.h
VP8: collect times while playing the video and print a summary to the log afterwards.
2012-07-13 18:20:55 +00:00
astub.c
Remove some #if 0 blocks that are probably of no interest any more.
2012-09-02 14:00:58 +00:00
common.c
OSD command 'map': entering a name with a '*' wildcard lists those that match.
2012-09-08 22:18:31 +00:00
common_game.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.c
On Linux build without startup GUI, don't save ModDir to config.
2012-08-24 18:55:06 +00:00
config.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
demo.c
Clean up some timing-related code.
2012-09-08 22:18:40 +00:00
demo.h
New OSD cmd: demo <demonum or demofile>, starting one instantly from the menu.
2012-09-08 22:18:37 +00:00
duke3d.h
Clean up some timing-related code.
2012-09-08 22:18:40 +00:00
function.h
game.c
SE17 setup: when failing to find warp z height for lower level, use heuristic.
2012-09-12 09:48:31 +00:00
game.h
Replace most other literal SEs/STs by symbolic enumeration values.
2012-09-08 22:18:44 +00:00
gamedef.c
Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails
2012-09-05 17:25:40 +00:00
gamedef.h
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
2012-09-05 17:25:47 +00:00
gamedefs.h
gameexec.c
Replace some more literal SE numbers, rename a couple of functions.
2012-09-12 09:45:14 +00:00
gameexec.h
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
2012-09-05 17:25:47 +00:00
gamestructures.c
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
2012-09-05 17:25:47 +00:00
gamevars.c
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
2012-09-05 17:25:47 +00:00
gamevars.h
global.c
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
global.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c
Remove some unneeded NULL checks.
2012-09-02 13:57:39 +00:00
grpscan.h
input.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
input.h
keys.h
m32def.c
Remove some #if 0 blocks that are probably of no interest any more.
2012-09-02 14:00:58 +00:00
m32def.h
m32exec.c
Remove some #if 0 blocks that are probably of no interest any more.
2012-09-02 14:00:58 +00:00
m32structures.c
m32vars.c
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
2012-08-06 20:00:35 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
Possible fix for saving the "Fav priority" autoswitch setting.
2012-09-13 07:02:56 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
net.c
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
2012-09-05 17:25:34 +00:00
net.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c
Possible fix for saving the "Fav priority" autoswitch setting.
2012-09-13 07:02:56 +00:00
osdcmds.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdfuncs.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
osdfuncs.h
player.c
Revise EVENT_CHANGEWEAPON so that RETURN has no effect except for two values. -1 will cancel the weapon switch. -2 will override the switch to whatever value p->curr_weapon is set in the course of the event.
2012-09-13 07:06:11 +00:00
player.h
Remove commented out AI Duke opponent code.
2012-09-02 14:02:04 +00:00
premap.c
Replace some literal statnums with the corrensponding STAT_...
2012-09-12 09:46:21 +00:00
premap.h
quotes.h
rev.h
rts.c
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
2012-06-27 17:45:52 +00:00
rts.h
savegame.c
Replace most other literal SEs/STs by symbolic enumeration values.
2012-09-08 22:18:44 +00:00
savegame.h
Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
2012-09-05 17:25:43 +00:00
sdlmusic.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
sector.c
Replace some literal statnums with the corrensponding STAT_...
2012-09-12 09:46:21 +00:00
sector.h
Replace some more literal SE numbers, rename a couple of functions.
2012-09-12 09:45:14 +00:00
soundefs.h
sounds.c
Replace most other literal SEs/STs by symbolic enumeration values.
2012-09-08 22:18:44 +00:00
sounds.h
First round of sounds.c cleanup, no functional changes.
2012-08-13 18:25:48 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c