mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 09:21:12 +00:00
73b0943e25
git-svn-id: https://svn.eduke32.com/eduke32@4436 1a8010ca-5511-0410-912e-c29ae57300e0
203 lines
5.3 KiB
C
203 lines
5.3 KiB
C
#include "sdl_inc.h"
|
|
#include "baselayer.h"
|
|
#include "keys.h"
|
|
#include "duke3d.h"
|
|
#include "common_game.h"
|
|
#include "osd.h"
|
|
#include "player.h"
|
|
#include "game.h"
|
|
#include "build.h"
|
|
|
|
#include "jmact/keyboard.h"
|
|
#include "jmact/control.h"
|
|
|
|
#include "../src/video/android/SDL_androidkeyboard.h" // FIXME: include header locally if necessary
|
|
|
|
#include "in_android.h"
|
|
|
|
#include <android/log.h>
|
|
|
|
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO,"DUKE", __VA_ARGS__))
|
|
|
|
extern int32_t main(int32_t argc, char *argv []);
|
|
|
|
extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
|
|
extern int SDL_SendKeyboardText(const char *text);
|
|
|
|
static char sdl_text[2];
|
|
|
|
static droidinput_t droidinput;
|
|
|
|
int PortableKeyEvent(int state, int code,int unicode)
|
|
{
|
|
LOGI("PortableKeyEvent %d %d %d",state,code,unicode);
|
|
|
|
SDL_SendKeyboardKey(state ? SDL_PRESSED : SDL_RELEASED, code);
|
|
SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
|
|
|
|
if (code == 42)
|
|
unicode = 42;
|
|
|
|
if (state)
|
|
{
|
|
//if (unicode < 128)
|
|
{
|
|
sdl_text[0] = unicode;
|
|
sdl_text[1] = 0;
|
|
|
|
int posted = SDL_SendKeyboardText((const char*)sdl_text);
|
|
LOGI("posted = %d",posted);
|
|
}
|
|
|
|
if (state == 2)
|
|
PortableKeyEvent(0, code, unicode);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void changeActionState(int state, int action)
|
|
{
|
|
if (state)
|
|
{
|
|
//BUTTONSET(action,1);
|
|
droidinput.functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
|
|
droidinput.functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
|
|
return;
|
|
}
|
|
|
|
//BUTTONCLEAR(action);
|
|
droidinput.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action)));
|
|
}
|
|
|
|
void PortableAction(int state, int action)
|
|
{
|
|
LOGI("PortableAction action = %d, state = %d", action, state);
|
|
|
|
if (action >= MENU_UP && action <= MENU_BACK)
|
|
{
|
|
if (PortableRead(READ_MENU))
|
|
{
|
|
int sdl_code [] = { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT,
|
|
SDL_SCANCODE_RIGHT, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE };
|
|
PortableKeyEvent(state, sdl_code[action-MENU_UP], 0);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (PortableRead(READ_MENU)) //If in the menu, dont do any game actions
|
|
return;
|
|
|
|
//Special toggle for crouch, NOT when using jetpack or in water
|
|
if (!g_player[myconnectindex].ps->jetpack_on &&
|
|
g_player[myconnectindex].ps->on_ground &&
|
|
(sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER))
|
|
{
|
|
if (toggleCrouch)
|
|
{
|
|
if (action == gamefunc_Crouch)
|
|
{
|
|
if (state)
|
|
droidinput.crouchToggleState = !droidinput.crouchToggleState;
|
|
|
|
state = droidinput.crouchToggleState;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Check if jumping while crouched
|
|
if (action == gamefunc_Jump)
|
|
{
|
|
crouchToggleState = 0;
|
|
changeActionState(0, gamefunc_Crouch);
|
|
}
|
|
|
|
changeActionState(state, action);
|
|
|
|
LOGI("PortableAction state = 0x%016llX", CONTROL_ButtonState);
|
|
}
|
|
}
|
|
|
|
void PortableMove(float fwd, float strafe)
|
|
{
|
|
droidinput.forwardmove = fclamp2(fwd + droidinput.forwardmove, -1.f, 1.f);
|
|
droidinput.sidemove = fclamp2(strafe + droidinput.sidemove, -1.f, 1.f);
|
|
}
|
|
|
|
void PortableLook(double yaw, double pitch)
|
|
{
|
|
//LOGI("PortableLookPitch %d %f",mode, pitch);
|
|
droidinput.pitch += pitch;
|
|
droidinput.yaw += yaw;
|
|
}
|
|
|
|
void PortableCommand(const char * cmd)
|
|
{
|
|
OSD_Dispatch(cmd);
|
|
}
|
|
|
|
void PortableInit(int argc, const char ** argv)
|
|
{
|
|
main(argc, argv);
|
|
}
|
|
|
|
int32_t PortableRead(portableread_t r)
|
|
{
|
|
switch (r)
|
|
{
|
|
case READ_MENU:
|
|
return (g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU || (g_player[myconnectindex].ps->gm & MODE_GAME) != MODE_GAME;
|
|
case READ_WEAPONS:
|
|
return g_player[myconnectindex].ps->gotweapon;
|
|
case READ_AUTOMAP:
|
|
return ud.overhead_on != 0; // ud.overhead_on ranges from 0-2
|
|
case READ_MAPFOLLOWMODE:
|
|
return ud.scrollmode;
|
|
case READ_RENDERER:
|
|
return getrendermode();
|
|
case READ_LASTWEAPON:
|
|
return droidinput.lastWeapon;
|
|
case READ_PAUSED:
|
|
return ud.pause_on != 0;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
///This stuff is called from the game/engine
|
|
|
|
void CONTROL_Android_SetLastWeapon(int w)
|
|
{
|
|
LOGI("setLastWeapon %d",w);
|
|
droidinput.lastWeapon = w;
|
|
}
|
|
|
|
void CONTROL_Android_ClearButton(int32_t whichbutton)
|
|
{
|
|
BUTTONCLEAR(whichbutton);
|
|
droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
|
|
}
|
|
|
|
void CONTROL_Android_PollDevices(ControlInfo *info)
|
|
{
|
|
//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
|
|
|
|
info->dz = -droidinput.forwardmove * ANDROIDFORWARDMOVEFACTOR;
|
|
info->dx = droidinput.sidemove * ANDROIDSIDEMOVEFACTOR;
|
|
info->dpitch = droidinput.pitch * ANDROIDPITCHFACTOR;
|
|
info->dyaw = -droidinput.yaw * ANDROIDYAWFACTOR;
|
|
|
|
droidinput.forwardmove = droidinput.sidemove = 0.f;
|
|
droidinput.pitch = droidinput.yaw = 0.f;
|
|
|
|
CONTROL_ButtonState = 0;
|
|
CONTROL_ButtonState |= droidinput.functionSticky;
|
|
CONTROL_ButtonState |= droidinput.functionHeld;
|
|
|
|
droidinput.functionSticky = 0;
|
|
|
|
//LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
|
|
}
|
|
|
|
|