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c660bfb129
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a). 3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c). git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
419 lines
18 KiB
C
419 lines
18 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#define KICK_HIT 0
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#define PISTOL_RICOCHET 1
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#define PISTOL_BODYHIT 2
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#define PISTOL_FIRE 3
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#define EJECT_CLIP 4
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#define INSERT_CLIP 5
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#define CHAINGUN_FIRE 6
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#define RPG_SHOOT 7
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#define POOLBALLHIT 8
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#define RPG_EXPLODE 9
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#define CAT_FIRE 10
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#define SHRINKER_FIRE 11
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#define ACTOR_SHRINKING 12
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#define PIPEBOMB_BOUNCE 13
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#define PIPEBOMB_EXPLODE 14
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#define LASERTRIP_ONWALL 15
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#define LASERTRIP_ARMING 16
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#define LASERTRIP_EXPLODE 17
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#define VENT_BUST 18
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#define GLASS_BREAKING 19
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#define GLASS_HEAVYBREAK 20
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#define SHORT_CIRCUIT 21
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#define ITEM_SPLASH 22
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#define DUKE_BREATHING 23
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#define DUKE_EXHALING 24
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#define DUKE_GASP 25
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#define SLIM_RECOG 26
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// #define ENDSEQVOL3SND1 27
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#define DUKE_URINATE 28
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#define ENDSEQVOL3SND2 29
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#define ENDSEQVOL3SND3 30
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#define DUKE_PASSWIND 32
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#define DUKE_CRACK 33
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#define SLIM_ATTACK 34
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#define SOMETHINGHITFORCE 35
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#define DUKE_DRINKING 36
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#define DUKE_KILLED1 37
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#define DUKE_GRUNT 38
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#define DUKE_HARTBEAT 39
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#define DUKE_ONWATER 40
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#define DUKE_DEAD 41
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#define DUKE_LAND 42
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#define DUKE_WALKINDUCTS 43
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#define DUKE_GLAD 44
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#define DUKE_YES 45
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#define DUKE_HEHE 46
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#define DUKE_SHUCKS 47
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#define DUKE_UNDERWATER 48
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#define DUKE_JETPACK_ON 49
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#define DUKE_JETPACK_IDLE 50
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#define DUKE_JETPACK_OFF 51
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#define LIZTROOP_GROWL 52
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#define LIZTROOP_TALK1 53
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#define LIZTROOP_TALK2 54
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#define LIZTROOP_TALK3 55
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#define DUKETALKTOBOSS 56
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#define LIZCAPT_GROWL 57
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#define LIZCAPT_TALK1 58
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#define LIZCAPT_TALK2 59
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#define LIZCAPT_TALK3 60
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#define LIZARD_BEG 61
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#define LIZARD_PAIN 62
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#define LIZARD_DEATH 63
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#define LIZARD_SPIT 64
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#define DRONE1_HISSRATTLE 65
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#define DRONE1_HISSSCREECH 66
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#define DUKE_TIP2 67
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#define FLESH_BURNING 68
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#define SQUISHED 69
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#define TELEPORTER 70
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#define ELEVATOR_ON 71
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#define DUKE_KILLED3 72
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#define ELEVATOR_OFF 73
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#define DOOR_OPERATE1 74
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#define SUBWAY 75
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#define SWITCH_ON 76
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#define FAN 77
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#define DUKE_GETWEAPON3 78
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#define FLUSH_TOILET 79
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#define HOVER_CRAFT 80
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#define EARTHQUAKE 81
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#define INTRUDER_ALERT 82
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#define END_OF_LEVEL_WARN 83
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#define ENGINE_OPERATING 84
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#define REACTOR_ON 85
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#define COMPUTER_AMBIENCE 86
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#define GEARS_GRINDING 87
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#define BUBBLE_AMBIENCE 88
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#define MACHINE_AMBIENCE 89
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#define SEWER_AMBIENCE 90
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#define WIND_AMBIENCE 91
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#define SOMETHING_DRIPPING 92
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#define STEAM_HISSING 93
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#define THEATER_BREATH 94
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#define BAR_MUSIC 95
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#define BOS1_ROAM 96
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#define BOS1_RECOG 97
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#define BOS1_ATTACK1 98
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#define BOS1_PAIN 99
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#define BOS1_DYING 100
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#define BOS2_ROAM 101
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#define BOS2_RECOG 102
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#define BOS2_ATTACK 103
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#define BOS2_PAIN 104
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#define BOS2_DYING 105
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#define GETATOMICHEALTH 106
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#define DUKE_GETWEAPON2 107
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#define BOS3_DYING 108
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#define SHOTGUN_FIRE 109
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#define PRED_ROAM 110
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#define PRED_RECOG 111
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#define PRED_ATTACK 112
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#define PRED_PAIN 113
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#define PRED_DYING 114
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#define CAPT_ROAM 115
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#define CAPT_ATTACK 116
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#define CAPT_RECOG 117
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#define CAPT_PAIN 118
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#define CAPT_DYING 119
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#define PIG_ROAM 120
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#define PIG_RECOG 121
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#define PIG_ATTACK 122
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#define PIG_PAIN 123
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#define PIG_DYING 124
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#define RECO_ROAM 125
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#define RECO_RECOG 126
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#define RECO_ATTACK 127
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#define RECO_PAIN 128
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#define RECO_DYING 129
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#define DRON_ROAM 130
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#define DRON_RECOG 131
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#define DRON_ATTACK1 132
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#define DRON_PAIN 133
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#define DRON_DYING 134
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#define COMM_ROAM 135
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#define COMM_RECOG 136
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#define COMM_ATTACK 137
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#define COMM_PAIN 138
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#define COMM_DYING 139
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#define OCTA_ROAM 140
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#define OCTA_RECOG 141
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#define OCTA_ATTACK1 142
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#define OCTA_PAIN 143
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#define OCTA_DYING 144
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#define TURR_ROAM 145
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#define TURR_RECOG 146
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#define TURR_ATTACK 147
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#define DUMPSTER_MOVE 148
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#define SLIM_DYING 149
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#define BOS3_ROAM 150
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#define BOS3_RECOG 151
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#define BOS3_ATTACK1 152
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#define BOS3_PAIN 153
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#define BOS1_ATTACK2 154
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#define COMM_SPIN 155
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#define BOS1_WALK 156
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#define DRON_ATTACK2 157
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#define THUD 158
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#define OCTA_ATTACK2 159
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#define WIERDSHOT_FLY 160
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#define TURR_PAIN 161
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#define TURR_DYING 162
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#define SLIM_ROAM 163
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#define LADY_SCREAM 164
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#define DOOR_OPERATE2 165
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#define DOOR_OPERATE3 166
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#define DOOR_OPERATE4 167
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#define BORNTOBEWILDSND 168
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#define SHOTGUN_COCK 169
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#define GENERIC_AMBIENCE1 170
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#define GENERIC_AMBIENCE2 171
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#define GENERIC_AMBIENCE3 172
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#define GENERIC_AMBIENCE4 173
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#define GENERIC_AMBIENCE5 174
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#define GENERIC_AMBIENCE6 175
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#define BOS3_ATTACK2 176
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#define GENERIC_AMBIENCE17 177
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#define GENERIC_AMBIENCE18 178
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#define GENERIC_AMBIENCE19 179
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#define GENERIC_AMBIENCE20 180
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#define GENERIC_AMBIENCE21 181
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#define GENERIC_AMBIENCE22 182
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#define SECRETLEVELSND 183
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#define GENERIC_AMBIENCE8 184
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#define GENERIC_AMBIENCE9 185
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#define GENERIC_AMBIENCE10 186
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#define GENERIC_AMBIENCE11 187
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#define GENERIC_AMBIENCE12 188
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#define GENERIC_AMBIENCE13 189
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#define GENERIC_AMBIENCE14 190
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#define GENERIC_AMBIENCE15 192
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#define GENERIC_AMBIENCE16 193
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#define FIRE_CRACKLE 194
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#define BONUS_SPEECH1 195
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#define BONUS_SPEECH2 196
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#define BONUS_SPEECH3 197
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#define PIG_CAPTURE_DUKE 198
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#define BONUS_SPEECH4 199
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#define DUKE_LAND_HURT 200
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#define DUKE_HIT_STRIPPER1 201
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#define DUKE_TIP1 202
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#define DUKE_KILLED2 203
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#define PRED_ROAM2 204
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#define PIG_ROAM2 205
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#define DUKE_GETWEAPON1 206
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#define DUKE_SEARCH2 207
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#define DUKE_CRACK2 208
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#define DUKE_SEARCH 209
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#define DUKE_GET 210
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#define DUKE_LONGTERM_PAIN 211
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#define MONITOR_ACTIVE 212
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#define NITEVISION_ONOFF 213
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#define DUKE_HIT_STRIPPER2 214
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#define DUKE_CRACK_FIRST 215
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#define DUKE_USEMEDKIT 216
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#define DUKE_TAKEPILLS 217
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#define DUKE_PISSRELIEF 218
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#define SELECT_WEAPON 219
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#define WATER_GURGLE 220
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#define DUKE_GETWEAPON4 221
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#define JIBBED_ACTOR1 222
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#define JIBBED_ACTOR2 223
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#define JIBBED_ACTOR3 224
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#define JIBBED_ACTOR4 225
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#define JIBBED_ACTOR5 226
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#define JIBBED_ACTOR6 227
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#define JIBBED_ACTOR7 228
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#define DUKE_GOTHEALTHATLOW 229
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#define BOSSTALKTODUKE 230
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#define WAR_AMBIENCE1 231
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#define WAR_AMBIENCE2 232
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#define WAR_AMBIENCE3 233
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#define WAR_AMBIENCE4 234
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#define WAR_AMBIENCE5 235
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#define WAR_AMBIENCE6 236
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#define WAR_AMBIENCE7 237
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#define WAR_AMBIENCE8 238
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#define WAR_AMBIENCE9 239
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#define WAR_AMBIENCE10 240
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#define ALIEN_TALK1 241
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#define ALIEN_TALK2 242
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#define EXITMENUSOUND 243
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#define FLY_BY 244
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#define DUKE_SCREAM 245
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#define SHRINKER_HIT 246
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#define RATTY 247
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#define INTO_MENU 248
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#define BONUSMUSIC 249
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#define DUKE_BOOBY 250
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#define DUKE_TALKTOBOSSFALL 251
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#define DUKE_LOOKINTOMIRROR 252
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#define PIG_ROAM3 253
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#define KILLME 254
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#define DRON_JETSND 255
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#define SPACE_DOOR1 256
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#define SPACE_DOOR2 257
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#define SPACE_DOOR3 258
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#define SPACE_DOOR4 259
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#define SPACE_DOOR5 260
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#define ALIEN_ELEVATOR1 261
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#define VAULT_DOOR 262
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#define JIBBED_ACTOR13 263
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#define DUKE_GETWEAPON6 264
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#define JIBBED_ACTOR8 265
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#define JIBBED_ACTOR9 266
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#define JIBBED_ACTOR10 267
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#define JIBBED_ACTOR11 268
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#define JIBBED_ACTOR12 269
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#define DUKE_KILLED4 270
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#define DUKE_KILLED5 271
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#define ALIEN_SWITCH1 272
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#define DUKE_STEPONFECES 273
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#define DUKE_LONGTERM_PAIN2 274
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#define DUKE_LONGTERM_PAIN3 275
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#define DUKE_LONGTERM_PAIN4 276
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#define COMPANB2 277
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#define KTIT 278
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#define HELICOP_IDLE 279
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#define STEPNIT 280
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#define SPACE_AMBIENCE1 281
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#define SPACE_AMBIENCE2 282
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#define SLIM_HATCH 283
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#define RIPHEADNECK 284
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#define FOUNDJONES 285
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#define ALIEN_DOOR1 286
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#define ALIEN_DOOR2 287
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#define ENDSEQVOL3SND4 288
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#define ENDSEQVOL3SND5 289
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#define ENDSEQVOL3SND6 290
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#define ENDSEQVOL3SND7 291
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#define ENDSEQVOL3SND8 292
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#define ENDSEQVOL3SND9 293
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#define WHIPYOURASS 294
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#define ENDSEQVOL2SND1 295
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#define ENDSEQVOL2SND2 296
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#define ENDSEQVOL2SND3 297
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#define ENDSEQVOL2SND4 298
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#define ENDSEQVOL2SND5 299
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#define ENDSEQVOL2SND6 300
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#define ENDSEQVOL2SND7 301
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#define GENERIC_AMBIENCE23 302
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#define SOMETHINGFROZE 303
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#define DUKE_LONGTERM_PAIN5 304
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#define DUKE_LONGTERM_PAIN6 305
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#define DUKE_LONGTERM_PAIN7 306
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#define DUKE_LONGTERM_PAIN8 307
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#define WIND_REPEAT 308
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#define MYENEMY_ROAM 309
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#define MYENEMY_HURT 310
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#define MYENEMY_DEAD 311
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#define MYENEMY_SHOOT 312
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#define STORE_MUSIC 313
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#define STORE_MUSIC_BROKE 314
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#define ACTOR_GROWING 315
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#define NEWBEAST_ROAM 316
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#define NEWBEAST_RECOG 317
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#define NEWBEAST_ATTACK 318
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#define NEWBEAST_PAIN 319
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#define NEWBEAST_DYING 320
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#define NEWBEAST_SPIT 321
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#define VOL4_1 322
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#define SUPERMARKET 323
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#define MOUSEANNOY 324
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#define BOOKEM 325
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#define SUPERMARKETCRY 326
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#define DESTRUCT 327
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#define EATFOOD 328
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#define MAKEMYDAY 329
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#define WITNESSSTAND 330
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#define VACATIONSPEECH 331
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#define YIPPEE1 332
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#define YOHOO1 333
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#define YOHOO2 334
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#define DOLPHINSND 335
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#define TOUGHGALSND1 336
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#define TOUGHGALSND2 337
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#define TOUGHGALSND3 338
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#define TOUGHGALSND4 339
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#define TANK_ROAM 340
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#define BOS4_ROAM 341
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#define BOS4_RECOG 342
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#define BOS4_ATTACK 343
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#define BOS4_PAIN 344
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#define BOS4_DYING 345
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#define NEWBEAST_ATTACKMISS 346
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#define VOL4_2 347
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#define COOKINGDEEPFRIER 348
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#define WHINING_DOG 349
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#define DEAD_DOG 350
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#define LIGHTNING_SLAP 351
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#define THUNDER 352
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#define HAPPYMOUSESND1 353
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#define HAPPYMOUSESND2 354
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#define HAPPYMOUSESND3 355
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#define HAPPYMOUSESND4 356
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#define ALARM 357
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#define RAIN 358
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#define DTAG_GREENRUN 359
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#define DTAG_BROWNRUN 360
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#define DTAG_GREENSCORE 361
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#define DTAG_BROWNSCORE 362
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#define INTRO4_1 363
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#define INTRO4_2 364
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#define INTRO4_3 365
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#define INTRO4_4 366
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#define INTRO4_5 367
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#define INTRO4_6 368
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#define SCREECH 369
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#define BOSS4_DEADSPEECH 370
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#define BOSS4_FIRSTSEE 371
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#define PARTY_SPEECH 372
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#define POSTAL_SPEECH 373
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#define TGSPEECH 374
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#define DOGROOMSPEECH 375
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#define SMACKED 376
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#define MDEVSPEECH 377
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#define AREA51SPEECH 378
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#define JEEPSOUND 379
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#define BIGDOORSLAM 380
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#define BOS4_LAY 381
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#define WAVESOUND 382
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#define ILLBEBACK 383
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#define VOL4ENDSND1 384
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#define VOL4ENDSND2 385
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#define EXPANDERHIT 386
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#define SNAKESPEECH 387
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#define EXPANDERSHOOT 388
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#define GETBACKTOWORK 389
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#define JIBBED_ACTOR14 390
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#define JIBBED_ACTOR15 391
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#define INTRO4_B 392
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#define BIGBANG 393
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#define SMACKIT 394
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#define BELLSND 395
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// MAXIMUM NUMBER OF SOUNDS: 450 ( 0-449 )
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