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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
7350e1cfa0
In particular, (int32_t)j != -1 is replaced by (uint32_t)j < MAX_WEAPONS to prevent a value >= MAX_WEAPONS to be assigned to p->wantweaponfire (it's used as a weapon index in P_CheckWeapon(). git-svn-id: https://svn.eduke32.com/eduke32@4181 1a8010ca-5511-0410-912e-c29ae57300e0 |
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