raze/libraries/game-music-emu/gme/Fir_Resampler.h
Christoph Oelckers 718112a8fe - added external libraries for music format playback and decompression from GZDoom.
Currently none of these is being used, but eventually they will, once more code gets ported over.
So it's better to have them right away and avoid editing the project file too much, only to revert that later.
2019-09-22 08:59:48 +02:00

171 lines
3.9 KiB
C++

// Finite impulse response (FIR) resampler with adjustable FIR size
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef FIR_RESAMPLER_H
#define FIR_RESAMPLER_H
#include "blargg_common.h"
#include <string.h>
class Fir_Resampler_ {
public:
// Use Fir_Resampler<width> (below)
// Set input/output resampling ratio and optionally low-pass rolloff and gain.
// Returns actual ratio used (rounded to internal precision).
double time_ratio( double factor, double rolloff = 0.999, double gain = 1.0 );
// Current input/output ratio
double ratio() const { return ratio_; }
// Input
typedef short sample_t;
// Resize and clear input buffer
blargg_err_t buffer_size( int );
// Clear input buffer. At least two output samples will be available after
// two input samples are written.
void clear();
// Number of input samples that can be written
int max_write() const { return buf.end() - write_pos; }
// Pointer to place to write input samples
sample_t* buffer() { return write_pos; }
// Notify resampler that 'count' input samples have been written
void write( long count );
// Number of input samples in buffer
int written() const { return write_pos - &buf [write_offset]; }
// Skip 'count' input samples. Returns number of samples actually skipped.
int skip_input( long count );
// Output
// Number of extra input samples needed until 'count' output samples are available
int input_needed( blargg_long count ) const;
// Number of output samples available
int avail() const { return avail_( write_pos - &buf [width_ * stereo] ); }
public:
~Fir_Resampler_();
protected:
enum { stereo = 2 };
enum { max_res = 32 };
blargg_vector<sample_t> buf;
sample_t* write_pos;
int res;
int imp_phase;
int const width_;
int const write_offset;
blargg_ulong skip_bits;
int step;
int input_per_cycle;
double ratio_;
sample_t* impulses;
Fir_Resampler_( int width, sample_t* );
int avail_( blargg_long input_count ) const;
};
// Width is number of points in FIR. Must be even and 4 or more. More points give
// better quality and rolloff effectiveness, and take longer to calculate.
template<int width>
class Fir_Resampler : public Fir_Resampler_ {
BOOST_STATIC_ASSERT( width >= 4 && width % 2 == 0 );
short impulses [max_res] [width];
public:
Fir_Resampler() : Fir_Resampler_( width, impulses [0] ) { }
// Read at most 'count' samples. Returns number of samples actually read.
typedef short sample_t;
int read( sample_t* out, blargg_long count );
};
// End of public interface
inline void Fir_Resampler_::write( long count )
{
write_pos += count;
assert( write_pos <= buf.end() );
}
template<int width>
int Fir_Resampler<width>::read( sample_t* out_begin, blargg_long count )
{
sample_t* out = out_begin;
const sample_t* in = buf.begin();
sample_t* end_pos = write_pos;
blargg_ulong skip = skip_bits >> imp_phase;
sample_t const* imp = impulses [imp_phase];
int remain = res - imp_phase;
int const step = this->step;
count >>= 1;
if ( end_pos - in >= width * stereo )
{
end_pos -= width * stereo;
do
{
count--;
// accumulate in extended precision
blargg_long l = 0;
blargg_long r = 0;
const sample_t* i = in;
if ( count < 0 )
break;
for ( int n = width / 2; n; --n )
{
int pt0 = imp [0];
l += pt0 * i [0];
r += pt0 * i [1];
int pt1 = imp [1];
imp += 2;
l += pt1 * i [2];
r += pt1 * i [3];
i += 4;
}
remain--;
l >>= 15;
r >>= 15;
in += (skip * stereo) & stereo;
skip >>= 1;
in += step;
if ( !remain )
{
imp = impulses [0];
skip = skip_bits;
remain = res;
}
out [0] = (sample_t) l;
out [1] = (sample_t) r;
out += 2;
}
while ( in <= end_pos );
}
imp_phase = res - remain;
int left = write_pos - in;
write_pos = &buf [left];
memmove( buf.begin(), in, left * sizeof *in );
return out - out_begin;
}
#endif