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misc
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Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made.
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2012-11-06 07:49:44 +00:00 |
tmp
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
a-c.c
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Split r3159..r3161, part 6: code conditional on __cplusplus.
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2012-11-15 14:28:11 +00:00 |
a.masm
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Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
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2012-09-30 14:40:42 +00:00 |
a.nasm
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a.nasm: add 'dword' to some stores in the nonpow2 routines for consistency.
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2012-09-28 15:20:07 +00:00 |
a.wasm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
baselayer.c
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Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl().
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2012-12-10 18:17:44 +00:00 |
build.c
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
cache1d.c
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Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c.
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2012-11-15 21:09:56 +00:00 |
compat.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
config.c
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
crc32.c
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Rather trivial changes in engine.c and crc32.c.
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2012-03-22 22:48:06 +00:00 |
defs.c
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Expose per-tile nofullbright bit (GL modes only) to DEF.
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2012-11-25 13:19:06 +00:00 |
dynamicgtk.c
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Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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2010-07-02 01:26:56 +00:00 |
engine.c
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Don't call setaspect_new() at end of rotatesprite.
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2012-12-10 18:17:53 +00:00 |
engine_oldmap.h
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Rip out v5/v6 map definitions and routines into src/engine_oldmap.h.
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2012-10-01 17:52:34 +00:00 |
engine_priv.h
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Clean up picanm[] by making its elements values of struct type picanm_t.
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2012-11-17 19:46:28 +00:00 |
glbuild.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
gtkbits.c
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
hightile.c
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Minor tweaks of makepalookup() and hicinit().
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2012-03-28 19:42:49 +00:00 |
kplib.c
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Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
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2012-11-15 14:28:41 +00:00 |
lunatic.c
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
lzwnew.c
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Patch adding Wii support by tueidj, part 10: sound and endianness changes
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2012-05-01 12:40:53 +00:00 |
md4.c
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mdsprite.c
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Split r3159..r3161, part 11: Add explicit casts, pointer types.
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2012-11-15 14:28:36 +00:00 |
mutex.c
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Patch adding Wii support by tueidj, part 6: mutexes
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2012-05-01 12:39:20 +00:00 |
osd.c
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Fix one key <--> multiple gamefuncs dispatching.
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2012-11-06 23:06:31 +00:00 |
osxbits.m
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.c
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
polymost.c
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Don't call setaspect_new() at end of rotatesprite.
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2012-12-10 18:17:53 +00:00 |
pragmas.c
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Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
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2012-11-15 14:28:41 +00:00 |
quicklz.c
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Update QuickLZ to 1.5.1 beta 7
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2012-05-17 21:36:50 +00:00 |
rawinput.c
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Make 5th mouse button functional in Windows.
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2012-02-13 21:38:16 +00:00 |
scriptfile.c
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a couple more trivial tweaks
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2012-01-10 23:45:34 +00:00 |
sdlayer.c
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Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl().
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2012-12-10 18:17:44 +00:00 |
smalltextfont.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
startgtk.editor.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
StartupWinController.editor.m
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OS X: Fix more warnings.
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2012-03-26 05:04:21 +00:00 |
startwin.editor.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
textfont.c
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Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
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2011-01-16 02:50:27 +00:00 |
winbits.c
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Fix errors and warnings in nedmalloc.h using clang for a Win32 release build.
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2012-11-26 08:36:57 +00:00 |
winlayer.c
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Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl().
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2012-12-10 18:17:44 +00:00 |