raze/source
Christoph Oelckers 706157d623 - converted Blood's sound system to the OpenAL sound engine.
Now, this code was one big mess of strange design, let's hope it sounds better with a real 3D mixer now.
2019-12-17 19:37:05 +01:00
..
audiolib - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
blood - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
build - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
common - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
duke3d - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
glad
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
rr - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
sw - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
g_pch.h
gitinfo.cpp
sdlappicon.cpp