raze/polymer/eduke32/build
helixhorned 850206ef62 Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5020 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 22:19:05 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include MSVC build fix. 2015-02-18 01:47:12 +00:00
src Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms(). 2015-02-19 22:19:05 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile.deps Fix kplib zip support 2015-01-16 06:30:51 +00:00