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70087ebc12
This led to a second, redundant postprocessing step with incorrect matrix values. It now calls screen->Update() directly without the unneeded stuff, but this required a bit of reordering in the game code to ensure that the renderer receives the weapon data to display. |
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.. | ||
gl_texture.cpp | ||
glbackend.cpp | ||
glbackend.h | ||
pm_renderstate.h |