raze/source/glbackend
Christoph Oelckers 70087ebc12 - fixed: The new renderer still called the Polymost screen finish function.
This led to a second, redundant postprocessing step with incorrect matrix values.
It now calls screen->Update() directly without the unneeded stuff, but this required a bit of reordering in the game code to ensure that the renderer receives the weapon data to display.
2022-01-08 13:50:47 +01:00
..
gl_texture.cpp - enable texture upscaling in Polymost, disable it for the movie player's textures. 2021-11-29 00:57:10 +01:00
glbackend.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
glbackend.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
pm_renderstate.h - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00