.. |
Apple
|
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
|
2012-06-03 16:09:33 +00:00 |
build
|
Remove some #if 0 blocks that are probably of no interest any more.
|
2012-09-02 14:00:58 +00:00 |
eobj
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
eobj_win
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
installer
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
obj
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
obj_win
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
psd
|
EDuke32 Wii: Ready for action!
|
2012-05-20 07:25:25 +00:00 |
rsrc
|
cosmetic:
|
2012-02-25 02:57:25 +00:00 |
samples
|
splitscreen: tweak base palette application, remove resp. code from splitscr.con.
|
2012-08-22 22:49:27 +00:00 |
source
|
Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX
|
2012-09-02 14:04:16 +00:00 |
Wii
|
EDuke32 Wii: Ready for action!
|
2012-05-20 07:25:25 +00:00 |
Windows
|
Add custom-built lean zlib and libpng and enable PNG screenshots on Windows.
|
2012-07-20 21:57:53 +00:00 |
backtrace.dll
|
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
|
2010-10-19 05:42:21 +00:00 |
buildlic.txt
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
ChangeLog
|
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-08-22 04:26:26 +00:00 |
ChangeLog.html
|
Update repo to 1.4.0 beta 2
|
2006-07-18 21:08:38 +00:00 |
eduke32.sln
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
eduke32.vcproj
|
Very few actual changes... mostly formatting fixes from astyle
|
2010-01-23 22:12:02 +00:00 |
eduke32.vcxproj
|
Add xdelta3 source and headers to VS2010 project
|
2012-05-18 00:07:40 +00:00 |
eduke32.vcxproj.filters
|
Add xdelta3 source and headers to VS2010 project
|
2012-05-18 00:07:40 +00:00 |
eduke32.vcxproj.user
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
libiconv2.dll
|
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
|
2010-10-19 05:42:21 +00:00 |
libintl3.dll
|
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
|
2010-10-19 05:42:21 +00:00 |
m32help.hlp
|
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
|
2011-03-23 17:41:01 +00:00 |
MakeDistributions
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
Makefile
|
Lunatic: reflect the preceding rename in the sources.
|
2012-08-08 19:32:45 +00:00 |
Makefile.common
|
Disable questionable lines from Makefile.common that were causing my build system to deep crash.
|
2012-08-27 03:48:27 +00:00 |
Makefile.deps
|
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
|
2012-06-03 16:11:22 +00:00 |
Makefile.msvc
|
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
|
2012-06-03 16:11:22 +00:00 |
names.h
|
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
|
2011-08-20 23:27:46 +00:00 |
nedmalloc.dll
|
Rebuild nedmalloc.dll using newest git sources
|
2012-02-19 04:07:14 +00:00 |
osxbuild.sh
|
osxbuild.sh: add 'debughelix' preset, building only x64 debug packages.
|
2012-08-24 18:49:13 +00:00 |
SEHELP.HLP
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
STHELP.HLP
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
tiles.cfg
|
move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
|
2011-07-28 21:12:02 +00:00 |
wiibuild.bat
|
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
|
2012-06-03 16:11:22 +00:00 |