raze/source
Christoph Oelckers 6cec61683d - fixed incorrectly placed tileUpdatePicnum call in new renderer for sprites.
This was only in the regular sprite call and did not affect models or voxels.
2021-11-29 00:57:10 +01:00
..
build - fixed translucent voxel rendering. 2021-11-29 00:57:10 +01:00
common - make upscaling of sky textures depend on the single tile size, not the entire composite texture. 2021-11-29 00:57:10 +01:00
core - fixed incorrectly placed tileUpdatePicnum call in new renderer for sprites. 2021-11-29 00:57:10 +01:00
games - SW: precacheMap cleanup 2021-11-29 00:57:09 +01:00
glbackend - enable texture upscaling in Polymost, disable it for the movie player's textures. 2021-11-29 00:57:10 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp