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6bffdf80a1
Game compiles and runs but transparency doesn't work yet. # Conflicts: # source/CMakeLists.txt # source/core/menu/menu.cpp # source/core/textures/buildtiles.cpp
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/*
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** skyboxtexture.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "filesystem.h"
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#include "textures.h"
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#include "skyboxtexture.h"
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#include "bitmap.h"
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#include "texturemanager.h"
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::FSkyBox(const char *name)
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: FTexture(name)
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{
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FTextureID texid = TexMan.CheckForTexture(name, ETextureType::Wall);
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previous = nullptr;
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if (texid.isValid())
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{
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previous = TexMan.GetTexture(texid);
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CopySize(previous);
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}
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5] = nullptr;
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UseType = ETextureType::Override;
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bSkybox = true;
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fliptop = false;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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TArray<uint8_t> FSkyBox::Get8BitPixels(bool alphatex)
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{
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return previous->Get8BitPixels(alphatex);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FBitmap FSkyBox::GetBgraBitmap(const PalEntry *p, int *trans)
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{
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return previous->GetBgraBitmap(p, trans);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FImageSource *FSkyBox::GetImage() const
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{
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return previous->GetImage();
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}
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