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2d_d.cpp
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- Duke: replaced the game type macros with inline functions.
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2020-10-11 14:30:42 +02:00 |
2d_r.cpp
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
actors.cpp
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- buildutils: Replace sintable[] use within Duke's actors.cpp with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
actors_d.cpp
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- buildutils: Replace sintable[] use within Duke's actors_d.cpp with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
actors_lava.cpp
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
actors_r.cpp
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- buildutils: Replace sintable[] use within Duke's actors_r.cpp with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
animatesprites_d.cpp
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- buildutils: Replace sintable[] use within Duke's animatesprites_*.cpp with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
animatesprites_r.cpp
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- buildutils: Replace sintable[] use within Duke's animatesprites_*.cpp with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
bowling.cpp
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- henstand and bowling.
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2020-11-01 17:07:45 +01:00 |
ccmds.cpp
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- cheats.cpp and ccmds.cpp handled.
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2020-11-03 07:06:27 +01:00 |
cheats.cpp
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- Duke: Reset p->dead_flag when enabling the god cheat as per original behaviour.
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2020-11-12 18:21:42 +11:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
d_menu.cpp
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- findplayer
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2020-11-01 17:07:47 +01:00 |
dispatch.cpp
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
duke3d.h
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
dukeactor.h
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- almost the last owners
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2020-11-04 20:40:08 +01:00 |
flags_d.cpp
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- fall_common and its fallspecial subfunction.
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2020-11-01 10:48:26 +01:00 |
flags_r.cpp
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- fall_common and its fallspecial subfunction.
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2020-11-01 10:48:26 +01:00 |
funct.h
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- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
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2020-11-05 07:31:48 +01:00 |
game.cpp
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- made hires replacements work for untranslated fonts.
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2020-11-10 21:34:49 +01:00 |
game_misc.cpp
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- buildutils: Replace sintable[] use within Duke's game_misc.cpp with bsin() /bcos() .
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2020-11-22 21:18:04 +01:00 |
gamedef.cpp
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- Duke World Tour: Exiting E1L7 should go back to E1L5.
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2020-11-22 18:27:52 +01:00 |
gameexec.cpp
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- buildutils: Replace sintable[] use within Duke's gameexec.cpp with bsin() /bcos() .
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2020-11-22 21:18:04 +01:00 |
gameloop.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
gamevar.cpp
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
gamevar.h
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
global.cpp
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- made camsprite an actor variable.
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2020-11-04 20:40:26 +01:00 |
global.h
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- made camsprite an actor variable.
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2020-11-04 20:40:26 +01:00 |
hudweapon_d.cpp
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- buildutils: Replace calcSinTableValue() use within Duke with bsinf() /bcosf() .
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2020-11-22 21:18:10 +01:00 |
hudweapon_r.cpp
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- buildutils: Replace calcSinTableValue() use within Duke with bsinf() /bcosf() .
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2020-11-22 21:18:10 +01:00 |
inlines.h
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
input.cpp
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- buildutils: Replace sintable[] use within Duke's input.cpp with bsin() /bcos() .
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2020-11-22 21:18:04 +01:00 |
interpolate.cpp
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- changed setsectinterpolate to receive a sector number, not a sprite number.
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2020-11-04 19:55:16 +01:00 |
namelist_d.h
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
namelist_r.h
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- moveexplosions.
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2020-11-01 17:07:45 +01:00 |
names.h
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
player.cpp
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- buildutils: Replace sintable[] use within Duke's player.cpp with bsin() /bcos() .
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2020-11-22 21:18:04 +01:00 |
player_d.cpp
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- buildutils: Replace sintable[] use within Duke's player_d.cpp with bsin() /bcos() .
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2020-11-22 21:18:04 +01:00 |
player_r.cpp
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- buildutils: Replace sintable[] use within Duke's player_r.cpp with bsin() /bcos() .
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2020-11-22 21:18:04 +01:00 |
player_w.cpp
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- buildutils: Replace sintable[] use within Duke's player_w.cpp with bsin() /bcos() .
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2020-11-22 21:18:05 +01:00 |
prediction.cpp
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- buildutils: Replace sintable[] use within Duke's prediction.cpp with bsin() /bcos() .
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2020-11-22 21:18:05 +01:00 |
prediction.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
premap.cpp
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- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
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2020-11-05 07:31:48 +01:00 |
premap_d.cpp
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- first part of spawn.cpp.
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2020-11-04 20:40:06 +01:00 |
premap_r.cpp
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
render.cpp
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- moved the hires texture replacement logic into a backend callback.
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2020-11-10 16:22:02 +01:00 |
savegame.cpp
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- more renames.
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2020-11-22 12:48:42 +01:00 |
sbar.cpp
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
sbar.h
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
sbar_d.cpp
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- buildutils: Replace sintable[] use within Duke's sbar_*.cpp with bsin() /bcos() .
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2020-11-22 21:18:05 +01:00 |
sbar_r.cpp
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- buildutils: Replace sintable[] use within Duke's sbar_*.cpp with bsin() /bcos() .
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2020-11-22 21:18:05 +01:00 |
sectors.cpp
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- buildutils: Replace sintable[] use within Duke's sectors.cpp with bsin() /bcos() .
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2020-11-22 21:18:05 +01:00 |
sectors_d.cpp
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- buildutils: Replace sintable[] use within Duke's sectors_d.cpp with bsin() /bcos() .
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2020-11-22 21:18:05 +01:00 |
sectors_r.cpp
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- buildutils: Replace sintable[] use within Duke's sectors_r.cpp with bsin() /bcos() .
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2020-11-22 21:18:05 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- Duke WT: attenuate sound volume when commentaties are playing
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2020-11-22 21:14:36 +01:00 |
sounds.h
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
spawn.cpp
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- buildutils: Replace sintable[] use within Duke's spawn.cpp with bsin() /bcos() .
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2020-11-22 21:18:06 +01:00 |
spawn_d.cpp
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- changed the trip bomb indexing to use a separate counter for robustness.
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2020-11-04 20:40:25 +01:00 |
spawn_r.cpp
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- did some global search & replace to reduce the number of accesses to the tilesiz wrapper.
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2020-11-20 08:18:26 +01:00 |
types.h
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- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
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2020-11-07 18:16:16 +11:00 |