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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
6ac80f29ff
That is, have a second loop over all models run for each deleted tex and null the texname. This is ugly, sure, but it's better than calling glDeleteTextures on stale names. git-svn-id: https://svn.eduke32.com/eduke32@2619 1a8010ca-5511-0410-912e-c29ae57300e0 |
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