..
lunatic
_functio.h
Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
2019-01-22 22:51:04 +00:00
_midi.h
_rts.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
actors.cpp
Use function overloading to clean up some of the CON event execution function names
2019-09-20 09:21:37 +02:00
actors.h
Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
2019-09-19 14:51:41 +02:00
android.h
anim.cpp
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
anim.h
Cleanup includes
2018-11-18 18:09:48 +00:00
astub.cpp
Templatize bfirst_search_init() and bfirst_search_try() so they can be used with types other than int16_t
2019-09-20 09:20:14 +02:00
cheats.cpp
Use range-based loops for simplicity
2018-10-25 23:33:40 +00:00
cheats.h
Cleanup includes
2018-11-18 18:09:48 +00:00
cmdline.cpp
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
2018-12-08 00:40:39 +00:00
cmdline.h
Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
2018-11-18 19:03:40 +00:00
common.cpp
- can be compiled again but crashes.
2019-09-19 23:02:57 +02:00
common_game.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
config.cpp
Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
2019-09-19 14:20:51 +02:00
config.h
After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
2018-11-18 18:12:21 +00:00
demo.cpp
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
demo.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
duke3d.h
Rename net.* to network.*
2019-09-19 12:20:45 +02:00
events_defs.h
CON: Add EVENT_DISPLAYROOMSCAMERATILE
2019-01-22 17:56:34 +00:00
function.h
game.cpp
Use function overloading to clean up some of the CON event execution function names
2019-09-20 09:21:37 +02:00
game.h
Utilize the types added in the previous commit
2019-09-19 14:46:31 +02:00
gamedef.cpp
Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
2019-09-19 14:51:41 +02:00
gamedef.h
Use bitmap manipulation functions for "bitptr"
2019-09-19 13:51:43 +02:00
gamedefs.h
Lower DEFAULTMOUSESENSITIVITY to 4
2018-10-25 23:32:57 +00:00
gameexec.cpp
Replace a handful of accesses to sprite[vm.spriteNum] with accesses to vm.pSprite
2019-09-20 09:21:44 +02:00
gameexec.h
Use function overloading to clean up some of the CON event execution function names
2019-09-20 09:21:37 +02:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp
Utilize the types added in the previous commit
2019-09-19 14:46:31 +02:00
gamevars.cpp
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
gamevars.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
global.cpp
Slightly revise framerate limiter and r_showfps 2 display
2019-01-12 00:21:53 +00:00
global.h
Slightly revise framerate limiter and r_showfps 2 display
2019-01-12 00:21:53 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
grpscan.h
in_android.cpp
in_android.h
input.cpp
input.h
inv.h
keys.h
m32common.cpp
Fix a bunch of improperly defined bitmap arrays
2019-09-19 14:36:54 +02:00
m32def.cpp
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
m32def.h
Utilize the types added in the previous commit
2019-09-19 14:46:31 +02:00
m32exec.cpp
Templatize bfirst_search_init() and bfirst_search_try() so they can be used with types other than int16_t
2019-09-20 09:20:14 +02:00
m32structures.cpp
Make editor no longer mask off sprite cstat bits when set from script
2019-09-19 14:36:58 +02:00
m32vars.cpp
Add mousebits gamevar to m32script for querying mouse button states
2019-01-30 09:36:56 +00:00
macros.h
WIP wall texture rotation bit
2018-11-18 18:13:48 +00:00
mapster32.h
mdump.cpp
Just cleaning up a dump(er)
2018-11-18 18:06:38 +00:00
mdump.h
menus.cpp
- do not force the tile shades mode for now without re_adding the removed variable.
2019-09-19 11:02:05 +02:00
menus.h
Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
2018-10-25 23:34:03 +00:00
midi.cpp
midi.h
mpu401.cpp
Completely unused struct...?
2018-10-25 23:29:49 +00:00
mpu401.h
music.cpp
names.h
namesdyn.cpp
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
namesdyn.h
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
network.cpp
Rename net.* to network.*
2019-09-19 12:20:45 +02:00
network.h
Rename net.* to network.*
2019-09-19 12:20:45 +02:00
osdcmds.cpp
Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
2019-09-19 12:23:46 +02:00
osdcmds.h
Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
2018-11-18 18:08:38 +00:00
osdfuncs.cpp
Same shit, different diff
2018-11-18 18:06:27 +00:00
osdfuncs.h
Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
2018-11-18 18:05:45 +00:00
player.cpp
Fix longstanding player hitscan and decal z coordinate offset bug
2019-09-19 14:58:12 +02:00
player.h
Utilize the types added in the previous commit
2019-09-19 14:46:31 +02:00
premap.cpp
This is more efficient
2019-09-20 09:19:42 +02:00
premap.h
More premap cleanup
2018-11-18 18:08:14 +00:00
quotes.h
rts.cpp
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
rts.h
savegame.cpp
Fix a bunch of improperly defined bitmap arrays
2019-09-19 14:36:54 +02:00
savegame.h
Use bitmap manipulation functions for "bitptr"
2019-09-19 13:51:43 +02:00
sbar.cpp
Fix the direction which the shadow is cast in "modern" status bar ammo icon
2019-02-18 22:02:38 +00:00
sbar.h
screens.cpp
Use function overloading to clean up some of the CON event execution function names
2019-09-20 09:21:37 +02:00
screens.h
screentext.cpp
Fix a mistake in r7322
2019-02-19 05:26:53 +00:00
screentext.h
sdlmusic.cpp
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
sector.cpp
Use function overloading to clean up some of the CON event execution function names
2019-09-20 09:21:37 +02:00
sector.h
Piddly fart bullshit changes that don't really do anything
2019-09-19 14:52:31 +02:00
soundefs.h
sounds.cpp
- sound system additions from NBlood, except for the backing code for OPL playback.
2019-09-19 20:22:09 +02:00
sounds.h
- sound system additions from NBlood, except for the backing code for OPL playback.
2019-09-19 20:22:09 +02:00
sounds_common.h
sounds_mapster32.cpp
Fix a bunch of improperly defined bitmap arrays
2019-09-19 14:36:54 +02:00
sounds_mapster32.h
soundsdyn.cpp
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
soundsdyn.h
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
startgtk.game.cpp
Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
2018-11-18 19:03:40 +00:00
startosx.game.mm
macOS build fix. DONT_BUILD.
2018-12-15 20:17:03 +00:00
startwin.game.cpp
Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
2018-11-18 18:13:02 +00:00
startwin.game.h
winbits.cpp